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https://github.com/DarkflameUniverse/DarkflameServer.git
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8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
244 lines
8.5 KiB
C++
244 lines
8.5 KiB
C++
#include "dZoneManager.h"
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#include "PetDigServer.h"
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#include "MissionComponent.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "PetComponent.h"
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std::vector<LWOOBJID> PetDigServer::treasures {};
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const DigInfo PetDigServer::defaultDigInfo = DigInfo { 3495, -1, -1, false, false, false, false };
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/**
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* Summary of all the special treasure behaviors, indexed by their lot
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*/
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const std::map<LOT, DigInfo> PetDigServer::digInfoMap {
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// Regular treasures
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{3495, defaultDigInfo},
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// Pet cove treasure
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{7612, DigInfo { 7612, -1, -1, false, false, false, false }},
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// Gnarled Forest flag treasure
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{7410, DigInfo { 7410, -1, -1, false, true, false, false }},
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// Gnarled Forest crab treasure
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{9308, DigInfo { 9308, 7694, -1, false, false, false, false }},
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// Avant Gardens mission treasure
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{9307, DigInfo { 9307, -1, -1, false, true, false, true }},
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// Avant Gardens bouncer treasure
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{7559, DigInfo { 7559, -1, -1, false, false, true, false }},
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// Crux Prime dragon treasure
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{13098, DigInfo { 13098, 13067, 1298, false, false, false, false }},
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// Bone treasure (can only be digged using the dragon)
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{12192, DigInfo { 12192, -1, -1, true, false, false, false }},
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};
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void PetDigServer::OnStartup(Entity* self)
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{
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treasures.push_back(self->GetObjectID());
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const auto digInfoIterator = digInfoMap.find(self->GetLOT());
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const auto digInfo = digInfoIterator != digInfoMap.end() ? digInfoIterator->second : defaultDigInfo;
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// Reset any bouncers that might've been created by the previous dig
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if (digInfo.bouncer) {
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auto bounceNumber = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"BouncerNumber"));
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auto bouncerSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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for (auto* bouncerSpawner : bouncerSpawners) {
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for (auto* bouncer : bouncerSpawner->m_Info.nodes)
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bouncerSpawner->Deactivate();
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bouncerSpawner->Reset();
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}
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for (auto* switchSpawner : switchSpawners) {
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switchSpawner->Deactivate();
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switchSpawner->Reset();
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}
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}
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}
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void PetDigServer::OnDie(Entity* self, Entity* killer)
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{
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const auto iterator = std::find(treasures.begin(), treasures.end(), self->GetObjectID());
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if (iterator != treasures.end())
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{
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treasures.erase(iterator);
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}
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auto* owner = killer->GetOwner();
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const auto digInfoIterator = digInfoMap.find(self->GetLOT());
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const auto digInfo = digInfoIterator != digInfoMap.end() ? digInfoIterator->second : defaultDigInfo;
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if (digInfo.spawnLot >= 0) {
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PetDigServer::SpawnPet(self, owner, digInfo);
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} else if (digInfo.builderOnly) {
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// Some treasures may only be retrieved by the player that built the diggable
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auto builder = self->GetVar<LWOOBJID>(u"builder"); // Set by the pet dig build script
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if (builder != owner->GetObjectID())
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return;
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} else if (digInfo.xBuild) {
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PetDigServer::HandleXBuildDig(self, owner, killer);
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return;
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} else if (digInfo.bouncer) {
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PetDigServer::HandleBouncerDig(self, owner);
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}
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PetDigServer::ProgressPetDigMissions(owner, self);
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self->SetNetworkVar<bool>(u"treasure_dug", true);
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// TODO: Reset other pets
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// Handles smashing leftovers (edge case for the AG X)
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), VIOLENT);
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}
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}
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void PetDigServer::HandleXBuildDig(const Entity *self, Entity *owner, Entity* pet) {
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auto playerID = self->GetVar<LWOOBJID>(u"builder");
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if (playerID == LWOOBJID_EMPTY || playerID != owner->GetObjectID())
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return;
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auto* playerEntity = EntityManager::Instance()->GetEntity(playerID);
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if (!playerEntity || !playerEntity->GetParentUser() || !playerEntity->GetParentUser()->GetLastUsedChar())
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return;
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auto* player = playerEntity->GetCharacter();
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const auto groupID = self->GetVar<std::u16string>(u"groupID");
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auto playerFlag = 0;
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// The flag that the player dug up
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if (groupID == u"Flag1") {
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playerFlag = 61;
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} else if (groupID == u"Flag2") {
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playerFlag = 62;
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} else if (groupID == u"Flag3") {
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playerFlag = 63;
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}
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// If the player doesn't have the flag yet
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if (playerFlag != 0 && !player->GetPlayerFlag(playerFlag)) {
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auto* petComponent = pet->GetComponent<PetComponent>();
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if (petComponent != nullptr) {
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// TODO: Pet state = 9 ??
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}
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// Shows the flag object to the player
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player->SetPlayerFlag(playerFlag, true);
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}
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auto* xObject = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"X"));
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if (xObject != nullptr) {
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xObject->Smash(xObject->GetObjectID(), VIOLENT);
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}
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}
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void PetDigServer::HandleBouncerDig(const Entity *self, const Entity *owner) {
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auto bounceNumber = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"BouncerNumber"));
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auto bouncerSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncer" + bounceNumber);
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auto switchSpawners = dZoneManager::Instance()->GetSpawnersByName("PetBouncerSwitch" + bounceNumber);
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for (auto* bouncerSpawner : bouncerSpawners) {
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bouncerSpawner->Activate();
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}
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for (auto* switchSpawner : switchSpawners) {
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switchSpawner->Activate();
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}
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}
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/**
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* Progresses the Can You Dig It mission and the Pet Excavator Achievement if the player has never completed it yet
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* \param owner the owner that just made a pet dig something up
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*/
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void PetDigServer::ProgressPetDigMissions(const Entity* owner, const Entity* chest) {
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (missionComponent != nullptr)
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{
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// Can You Dig It progress
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const auto digMissionState = missionComponent->GetMissionState(843);
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if (digMissionState == MissionState::MISSION_STATE_ACTIVE)
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{
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missionComponent->ForceProgress(843, 1216, 1);
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}
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// Pet Excavator progress
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const auto excavatorMissionState = missionComponent->GetMissionState(505);
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if (excavatorMissionState == MissionState::MISSION_STATE_ACTIVE)
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{
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if (chest->HasVar(u"PetDig")) {
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int32_t playerFlag = 1260 + chest->GetVarAs<int32_t>(u"PetDig");
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Character* player = owner->GetCharacter();
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// check if player flag is set
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if (!player->GetPlayerFlag(playerFlag)) {
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missionComponent->ForceProgress(505, 767, 1);
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player->SetPlayerFlag(playerFlag, 1);
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}
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}
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}
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}
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}
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/**
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* Some treasures spawn special pets, this handles that case
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* \param owner the owner that just made a pet dig something up
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* \param digInfo information regarding the treasure, will also contain info about the pet to spawn
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*/
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void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo digInfo) {
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// Some treasures require a mission to be active
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if (digInfo.requiredMission >= 0) {
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auto* missionComponent = owner->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->GetMissionState(digInfo.requiredMission) < MissionState::MISSION_STATE_ACTIVE) {
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return;
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}
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}
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EntityInfo info {};
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info.lot = digInfo.spawnLot;
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info.pos = self->GetPosition();
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info.rot = self->GetRotation();
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info.spawnerID = self->GetSpawnerID();
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info.settings = {
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new LDFData<LWOOBJID>(u"tamer", owner->GetObjectID()),
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new LDFData<std::string>(u"group", "pet" + std::to_string(owner->GetObjectID())),
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new LDFData<std::string>(u"spawnAnim", "spawn-pet"),
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new LDFData<float>(u"spawnTimer", 1.0)
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};
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auto* spawnedPet = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(spawnedPet);
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}
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Entity* PetDigServer::GetClosestTresure(NiPoint3 position)
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{
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float closestDistance = 0;
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Entity* closest = nullptr;
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for (const auto tresureId : treasures)
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{
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auto* tresure = EntityManager::Instance()->GetEntity(tresureId);
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if (tresure == nullptr) continue;
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float distance = Vector3::DistanceSquared(tresure->GetPosition(), position);
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if (closest == nullptr || distance < closestDistance)
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{
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closestDistance = distance;
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closest = tresure;
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}
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}
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return closest;
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}
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