mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
28 lines
1.1 KiB
C++
28 lines
1.1 KiB
C++
#include "SpawnGryphonServer.h"
|
|
#include "InventoryComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void SpawnGryphonServer::SetVariables(Entity *self) {
|
|
self->SetVar<LOT>(u"petLOT", 12433);
|
|
self->SetVar<std::string>(u"petType", "gryphon");
|
|
self->SetVar<uint32_t>(u"maxPets", 2);
|
|
self->SetVar<std::u16string>(u"spawnAnim", u"spawn");
|
|
self->SetVar<std::u16string>(u"spawnCinematic", u"SentinelPet");
|
|
}
|
|
|
|
void SpawnGryphonServer::OnUse(Entity *self, Entity *user) {
|
|
auto* missionComponent = user->GetComponent<MissionComponent>();
|
|
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
|
|
|
// Little extra for handling the case of the egg being placed the first time
|
|
if (missionComponent != nullptr && inventoryComponent != nullptr
|
|
&& missionComponent->GetMissionState(1391) == MissionState::MISSION_STATE_ACTIVE) {
|
|
inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
return;
|
|
}
|
|
|
|
SpawnPetBaseServer::OnUse(self, user);
|
|
}
|