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LWOSkillComponent::msgStartSkill (0x00d45cb0) logs and ignores a StartSkill whose skill handle is still waiting on behavior syncs. The server ran it a second time: the hits, the imagination cost and the mission progress twice. Live captures hold 22 byte-identical StartSkill resends with the same handle a few packets apart. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 KiB
17 KiB