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Tested that the lego club teleport and starbase 3001 teleports work now both before and after you visit nexus tower
82 lines
3.0 KiB
C++
82 lines
3.0 KiB
C++
#include "NsLegoClubDoor.h"
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#include "dZoneManager.h"
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#include "GameMessages.h"
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#include "Amf3.h"
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void NsLegoClubDoor::OnStartup(Entity* self) {
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self->SetVar(u"currentZone", static_cast<int32_t>(Game::zoneManager->GetZoneID().GetMapID()));
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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teleportArgs.Reset();
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teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
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teleportArgs.Insert("strIdentifier", "choiceDoor");
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teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
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auto& choiceOptions = *teleportArgs.InsertArray("options");
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{
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auto& nsArgs = *choiceOptions.PushArray();
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nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
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nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
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nsArgs.Insert("identifier", "zoneID_1200");
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nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
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}
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{
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auto& ntArgs = *choiceOptions.PushArray();
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ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
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ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
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ntArgs.Insert("identifier", "zoneID_1900");
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ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
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}
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}
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void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
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auto* player = user;
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if (CheckChoice(self, player)) {
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
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} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
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AMFArrayValue multiArgs;
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multiArgs.Insert("state", "Lobby");
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AMFArrayValue* context = multiArgs.InsertArray("context");
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context->Insert("user", std::to_string(player->GetObjectID()));
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context->Insert("callbackObj", std::to_string(self->GetObjectID()));
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context->Insert("HelpVisible", "show");
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context->Insert("type", "Lego_Club_Valid");
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "pushGameState", multiArgs);
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} else {
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BaseOnUse(self, player);
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}
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}
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void NsLegoClubDoor::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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std::u16string strIdentifier = identifier;
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if (strIdentifier == u"PlayButton" || strIdentifier == u"CloseButton") {
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strIdentifier = u"TransferBox";
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}
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BaseOnMessageBoxResponse(self, sender, button, strIdentifier, userData);
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}
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void NsLegoClubDoor::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void NsLegoClubDoor::OnTimerDone(Entity* self, std::string timerName) {
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BaseOnTimerDone(self, timerName);
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}
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void NsLegoClubDoor::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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