DarkflameServer/dScripts/02_server/Map/NS/NsLegoClubDoor.cpp
David Markowitz c968dc9028
fix lego club teleport (#1731)
Tested that the lego club teleport and starbase 3001 teleports work now both before and after you visit nexus tower
2025-01-14 01:28:24 -06:00

82 lines
3.0 KiB
C++

#include "NsLegoClubDoor.h"
#include "dZoneManager.h"
#include "GameMessages.h"
#include "Amf3.h"
void NsLegoClubDoor::OnStartup(Entity* self) {
self->SetVar(u"currentZone", static_cast<int32_t>(Game::zoneManager->GetZoneID().GetMapID()));
self->SetVar(u"choiceZone", m_ChoiceZoneID);
self->SetVar(u"teleportAnim", m_TeleportAnim);
self->SetVar(u"teleportString", m_TeleportString);
self->SetVar(u"spawnPoint", m_SpawnPoint);
teleportArgs.Reset();
teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID()));
teleportArgs.Insert("strIdentifier", "choiceDoor");
teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]");
auto& choiceOptions = *teleportArgs.InsertArray("options");
{
auto& nsArgs = *choiceOptions.PushArray();
nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds");
nsArgs.Insert("caption", "%[UI_CHOICE_NS]");
nsArgs.Insert("identifier", "zoneID_1200");
nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]");
}
{
auto& ntArgs = *choiceOptions.PushArray();
ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds");
ntArgs.Insert("caption", "%[UI_CHOICE_NT]");
ntArgs.Insert("identifier", "zoneID_1900");
ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]");
}
}
void NsLegoClubDoor::OnUse(Entity* self, Entity* user) {
auto* player = user;
if (CheckChoice(self, player)) {
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs);
} else if (self->GetVar<int32_t>(u"currentZone") != m_ChoiceZoneID) {
AMFArrayValue multiArgs;
multiArgs.Insert("state", "Lobby");
AMFArrayValue* context = multiArgs.InsertArray("context");
context->Insert("user", std::to_string(player->GetObjectID()));
context->Insert("callbackObj", std::to_string(self->GetObjectID()));
context->Insert("HelpVisible", "show");
context->Insert("type", "Lego_Club_Valid");
GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "pushGameState", multiArgs);
} else {
BaseOnUse(self, player);
}
}
void NsLegoClubDoor::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
std::u16string strIdentifier = identifier;
if (strIdentifier == u"PlayButton" || strIdentifier == u"CloseButton") {
strIdentifier = u"TransferBox";
}
BaseOnMessageBoxResponse(self, sender, button, strIdentifier, userData);
}
void NsLegoClubDoor::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
}
void NsLegoClubDoor::OnTimerDone(Entity* self, std::string timerName) {
BaseOnTimerDone(self, timerName);
}
void NsLegoClubDoor::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
}