#include "NsLegoClubDoor.h" #include "dZoneManager.h" #include "GameMessages.h" #include "Amf3.h" void NsLegoClubDoor::OnStartup(Entity* self) { self->SetVar(u"currentZone", static_cast(Game::zoneManager->GetZoneID().GetMapID())); self->SetVar(u"choiceZone", m_ChoiceZoneID); self->SetVar(u"teleportAnim", m_TeleportAnim); self->SetVar(u"teleportString", m_TeleportString); self->SetVar(u"spawnPoint", m_SpawnPoint); teleportArgs.Reset(); teleportArgs.Insert("callbackClient", std::to_string(self->GetObjectID())); teleportArgs.Insert("strIdentifier", "choiceDoor"); teleportArgs.Insert("title", "%[UI_CHOICE_DESTINATION]"); auto& choiceOptions = *teleportArgs.InsertArray("options"); { auto& nsArgs = *choiceOptions.PushArray(); nsArgs.Insert("image", "textures/ui/zone_thumnails/Nimbus_Station.dds"); nsArgs.Insert("caption", "%[UI_CHOICE_NS]"); nsArgs.Insert("identifier", "zoneID_1200"); nsArgs.Insert("tooltipText", "%[UI_CHOICE_NS_HOVER]"); } { auto& ntArgs = *choiceOptions.PushArray(); ntArgs.Insert("image", "textures/ui/zone_thumnails/Nexus_Tower.dds"); ntArgs.Insert("caption", "%[UI_CHOICE_NT]"); ntArgs.Insert("identifier", "zoneID_1900"); ntArgs.Insert("tooltipText", "%[UI_CHOICE_NT_HOVER]"); } } void NsLegoClubDoor::OnUse(Entity* self, Entity* user) { auto* player = user; if (CheckChoice(self, player)) { GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", teleportArgs); } else if (self->GetVar(u"currentZone") != m_ChoiceZoneID) { AMFArrayValue multiArgs; multiArgs.Insert("state", "Lobby"); AMFArrayValue* context = multiArgs.InsertArray("context"); context->Insert("user", std::to_string(player->GetObjectID())); context->Insert("callbackObj", std::to_string(self->GetObjectID())); context->Insert("HelpVisible", "show"); context->Insert("type", "Lego_Club_Valid"); GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "pushGameState", multiArgs); } else { BaseOnUse(self, player); } } void NsLegoClubDoor::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { std::u16string strIdentifier = identifier; if (strIdentifier == u"PlayButton" || strIdentifier == u"CloseButton") { strIdentifier = u"TransferBox"; } BaseOnMessageBoxResponse(self, sender, button, strIdentifier, userData); } void NsLegoClubDoor::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier); } void NsLegoClubDoor::OnTimerDone(Entity* self, std::string timerName) { BaseOnTimerDone(self, timerName); } void NsLegoClubDoor::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { BaseOnFireEventServerSide(self, sender, args, param1, param2, param3); }