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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#pragma once
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#include "CDTable.h"
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#include <cstdint>
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#include <string>
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struct CDPetComponent {
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uint32_t id;
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UNUSED_COLUMN(float minTameUpdateTime;)
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UNUSED_COLUMN(float maxTameUpdateTime;)
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UNUSED_COLUMN(float percentTameChance;)
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UNUSED_COLUMN(float tameability;) // Mispelled as "tamability" in CDClient
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UNUSED_COLUMN(uint32_t elementType;)
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float walkSpeed;
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float runSpeed;
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float sprintSpeed;
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UNUSED_COLUMN(float idleTimeMin;)
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UNUSED_COLUMN(float idleTimeMax;)
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UNUSED_COLUMN(uint32_t petForm;)
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float imaginationDrainRate;
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UNUSED_COLUMN(std::string AudioMetaEventSet;)
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UNUSED_COLUMN(std::string buffIDs;)
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};
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class CDPetComponentTable : public CDTable<CDPetComponentTable, std::map<uint32_t, CDPetComponent>> {
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public:
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/**
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* Load values from the CD client database
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*/
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void LoadValuesFromDatabase();
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/**
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* Load the default values into memory instead of attempting to connect to the CD client database
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*/
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void LoadValuesFromDefaults();
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/**
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* Gets the pet component table corresponding to the pet component ID
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* @returns A reference to the corresponding table, or the default if one could not be found
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*/
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CDPetComponent& GetByID(const uint32_t componentID);
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};
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