mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
26f2eb409f
* Mounts -v2 * fix stun state and make comments a bit nicer * remove extra serilization * update the char position a bit more correctly * make vehicles face thr player's direction * address feedback * fix compiling for real this time * removed uneeded check
2091 lines
66 KiB
C++
2091 lines
66 KiB
C++
#include "dCommonVars.h"
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#include "Entity.h"
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#include "CDClientManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <PacketUtils.h>
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#include <functional>
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#include "CDDestructibleComponentTable.h"
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#include "CDClientDatabase.h"
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#include <sstream>
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#include "dServer.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Zone.h"
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#include "Spawner.h"
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#include "UserManager.h"
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#include "dpWorld.h"
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#include "Player.h"
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//Component includes:
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#include "Component.h"
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#include "ControllablePhysicsComponent.h"
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#include "RenderComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "BuffComponent.h"
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#include "BouncerComponent.h"
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#include "InventoryComponent.h"
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#include "LevelProgressionComponent.h"
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#include "PlayerForcedMovementComponent.h"
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#include "ScriptComponent.h"
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#include "SkillComponent.h"
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#include "SimplePhysicsComponent.h"
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#include "SwitchComponent.h"
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#include "PhantomPhysicsComponent.h"
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#include "RigidbodyPhantomPhysicsComponent.h"
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#include "MovingPlatformComponent.h"
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#include "MissionComponent.h"
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#include "MissionOfferComponent.h"
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#include "RebuildComponent.h"
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#include "BuildBorderComponent.h"
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#include "MovementAIComponent.h"
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#include "VendorComponent.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyComponent.h"
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#include "BaseCombatAIComponent.h"
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#include "PropertyManagementComponent.h"
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#include "PropertyVendorComponent.h"
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#include "ProximityMonitorComponent.h"
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#include "PropertyEntranceComponent.h"
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#include "ModelComponent.h"
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#include "ZCompression.h"
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#include "PetComponent.h"
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#include "VehiclePhysicsComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "ModuleAssemblyComponent.h"
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#include "RacingControlComponent.h"
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#include "SoundTriggerComponent.h"
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
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m_ObjectID = objectID;
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m_TemplateID = info.lot;
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m_ParentEntity = parentEntity;
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m_Character = nullptr;
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m_GMLevel = 0;
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m_CollectibleID = 0;
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m_Trigger = nullptr; //new LUTriggers::Trigger();
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m_NetworkID = 0;
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m_Groups = {};
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m_OwnerOverride = LWOOBJID_EMPTY;
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m_Timers = {};
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m_ChildEntities = {};
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m_ScheduleKiller = nullptr;
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m_TargetsInPhantom = {};
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m_Components = {};
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m_DieCallbacks = {};
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m_PhantomCollisionCallbacks = {};
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m_IsParentChildDirty = true;
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m_Settings = info.settings;
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m_NetworkSettings = info.networkSettings;
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m_DefaultPosition = info.pos;
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m_DefaultRotation = info.rot;
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m_Scale = info.scale;
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m_Spawner = info.spawner;
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m_SpawnerID = info.spawnerID;
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m_HasSpawnerNodeID = info.hasSpawnerNodeID;
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m_SpawnerNodeID = info.spawnerNodeID;
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if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
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}
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Entity::~Entity() {
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if (m_Character) {
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m_Character->SaveXMLToDatabase();
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}
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CancelAllTimers();
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CancelCallbackTimers();
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const auto components = m_Components;
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for (const auto& pair : components) {
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delete pair.second;
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m_Components.erase(pair.first);
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}
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for (auto child : m_ChildEntities) {
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if (child) child->RemoveParent();
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}
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if (m_ParentEntity) {
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m_ParentEntity->RemoveChild(this);
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}
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}
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void Entity::Initialize() {
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/**
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* Setup trigger
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*/
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const auto triggerName = GetVarAsString(u"trigger_id");
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if (!triggerName.empty()) {
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std::stringstream ss(triggerName);
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std::vector<std::string> tokens;
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std::string token;
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while (std::getline(ss, token, ':')) {
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tokens.push_back(token);
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}
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uint32_t sceneID = std::stoi(tokens[0]);
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uint32_t triggerID = std::stoi(tokens[1]);
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if (m_Trigger != nullptr) {
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delete m_Trigger;
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m_Trigger = nullptr;
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}
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m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
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if (m_Trigger == nullptr) {
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m_Trigger = new LUTriggers::Trigger();
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}
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}
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/**
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* Setup groups
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*/
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const auto groupIDs = GetVarAsString(u"groupID");
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if (!groupIDs.empty()) {
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m_Groups = GeneralUtils::SplitString(groupIDs, ';');
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m_Groups.erase(m_Groups.end() - 1);
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}
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/**
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* Set ourselves as a child of our parent
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*/
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if (m_ParentEntity != nullptr) {
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m_ParentEntity->AddChild(this);
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}
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// Get the registry table
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
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/**
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* Special case for BBB models. They have components not corresponding to the registry.
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*/
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if (m_TemplateID == 14) {
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
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ModelComponent* modelcomp = new ModelComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, modelcomp));
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RenderComponent* render = new RenderComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
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auto destroyableComponent = new DestroyableComponent(this);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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destroyableComponent->SetIsSmashable(true);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
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// We have all our components.
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return;
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}
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/**
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* Go through all the components and check if this entity has them.
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*
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* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
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*/
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if (GetParentUser()) {
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auto missions = new MissionComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION, missions));
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missions->LoadFromXml(m_Character->GetXMLDoc());
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}
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uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PET);
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if (petComponentId > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PET, new PetComponent(this, petComponentId)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ZONE_CONTROL) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr));
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}
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uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE);
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if (possessableComponentId > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_STATS) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_EXHIBIT, -1) >= 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_EXHIBIT, new LUPExhibitComponent(this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_CONTROL) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_CONTROL, new RacingControlComponent(this)));
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}
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const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_ENTRANCE);
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if (propertyEntranceComponentID > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY_ENTRANCE,
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new PropertyEntranceComponent(propertyEntranceComponentID, this)));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CONTROLLABLE_PHYSICS) > 0) {
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ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
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if (m_Character) {
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controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
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const auto mapID = Game::server->GetZoneID();
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//If we came from another zone, put us in the starting loc
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if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
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NiPoint3 pos;
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NiQuaternion rot;
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const auto& targetSceneName = m_Character->GetTargetScene();
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auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
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if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
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pos = m_Character->GetRespawnPoint(mapID);
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rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
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} else if (targetScene != nullptr) {
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pos = targetScene->GetPosition();
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rot = targetScene->GetRotation();
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} else {
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pos = dZoneManager::Instance()->GetZone()->GetSpawnPos();
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rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
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}
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controllablePhysics->SetPosition(pos);
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controllablePhysics->SetRotation(rot);
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}
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} else {
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controllablePhysics->SetPosition(m_DefaultPosition);
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controllablePhysics->SetRotation(m_DefaultRotation);
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}
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysics));
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}
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// If an entity is marked a phantom, simple physics is made into phantom phyics.
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bool markedAsPhantom = GetVar<bool>(u"markedAsPhantom");
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const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
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if (!markedAsPhantom && simplePhysicsComponentID > 0) {
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SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS) > 0) {
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RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, comp));
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}
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if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PHANTOM_PHYSICS) > 0) {
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PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
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phantomPhysics->SetPhysicsEffectActive(false);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysics));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VEHICLE_PHYSICS) > 0) {
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VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent));
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vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SOUND_TRIGGER, -1) != -1) {
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auto* comp = new SoundTriggerComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp));
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}
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//Check to see if we have a moving platform component:
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//Which, for some reason didn't get added to the ComponentsRegistry so we have to check for a path manually here.
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std::string attachedPath = GetVarAsString(u"attached_path");
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if (!attachedPath.empty() || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVING_PLATFORM, -1) != -1) {
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MovingPlatformComponent* plat = new MovingPlatformComponent(this, attachedPath);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
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}
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//Also check for the collectible id:
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m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF) > 0) {
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BuffComponent* comp = new BuffComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_BUFF, comp));
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}
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int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_COLLECTIBLE);
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if (collectibleComponentID > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_COLLECTIBLE, nullptr));
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}
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/**
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* Multiple components require the destructible component.
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*/
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int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF);
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int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD);
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int componentID = 0;
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if (collectibleComponentID > 0) componentID = collectibleComponentID;
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if (rebuildComponentID > 0) componentID = rebuildComponentID;
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if (buffComponentID > 0) componentID = buffComponentID;
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CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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if (buffComponentID > 0 || collectibleComponentID > 0) {
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DestroyableComponent* comp = new DestroyableComponent(this);
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if (m_Character) {
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comp->LoadFromXml(m_Character->GetXMLDoc());
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} else {
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if (componentID > 0) {
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
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if (destCompData.size() > 0) {
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if (HasComponent(COMPONENT_TYPE_RACING_STATS)) {
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destCompData[0].imagination = 60;
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}
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comp->SetHealth(destCompData[0].life);
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comp->SetImagination(destCompData[0].imagination);
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comp->SetArmor(destCompData[0].armor);
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comp->SetMaxHealth(destCompData[0].life);
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comp->SetMaxImagination(destCompData[0].imagination);
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comp->SetMaxArmor(destCompData[0].armor);
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comp->SetIsSmashable(destCompData[0].isSmashable);
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comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
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// Now get currency information
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uint32_t npcMinLevel = destCompData[0].level;
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uint32_t currencyIndex = destCompData[0].CurrencyIndex;
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CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
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std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
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if (currencyValues.size() > 0) {
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// Set the coins
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comp->SetMinCoins(currencyValues[0].minvalue);
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comp->SetMaxCoins(currencyValues[0].maxvalue);
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}
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// extraInfo overrides
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comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
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}
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} else {
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comp->SetHealth(1);
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comp->SetArmor(0);
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comp->SetMaxHealth(1);
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comp->SetMaxArmor(0);
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comp->SetIsSmashable(true);
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comp->AddFaction(-1);
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comp->AddFaction(6); //Smashables
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// A race car has 60 imagination, other entities defaults to 0.
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comp->SetImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
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comp->SetMaxImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
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}
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}
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if (destCompData.size() > 0) {
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comp->AddFaction(destCompData[0].faction);
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std::stringstream ss(destCompData[0].factionList);
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std::string token;
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while (std::getline(ss, token, ',')) {
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if (std::stoi(token) == destCompData[0].faction) continue;
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if (token != "") {
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comp->AddFaction(std::stoi(token));
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}
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}
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}
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m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CHARACTER) > 0 || m_Character) {
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// Character Component always has a possessor, level, and forced movement components
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m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSOR, new PossessorComponent(this)));
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// load in the xml for the level
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auto* levelComp = new LevelProgressionComponent(this);
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levelComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(COMPONENT_TYPE_LEVEL_PROGRESSION, levelComp));
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m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
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CharacterComponent* charComp = new CharacterComponent(this, m_Character);
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charComp->LoadFromXml(m_Character->GetXMLDoc());
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m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp));
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}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) {
|
|
InventoryComponent* comp = nullptr;
|
|
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
|
|
else comp = new InventoryComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
|
|
}
|
|
// if this component exists, then we initialize it. it's value is always 0
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
|
|
auto comp = new RocketLaunchLupComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
|
|
}
|
|
|
|
/**
|
|
* This is a bit of a mess
|
|
*/
|
|
|
|
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
|
|
int scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPT);
|
|
|
|
std::string scriptName = "";
|
|
bool client = false;
|
|
if (scriptComponentID > 0 || m_Character) {
|
|
std::string clientScriptName;
|
|
if (!m_Character) {
|
|
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
|
|
scriptName = scriptCompData.script_name;
|
|
clientScriptName = scriptCompData.client_script_name;
|
|
} else {
|
|
scriptName = "";
|
|
}
|
|
|
|
if (scriptName != "" || (scriptName == "" && m_Character)) {
|
|
|
|
} else if (clientScriptName != "") {
|
|
client = true;
|
|
} else if (!m_Character) {
|
|
client = true;
|
|
}
|
|
}
|
|
|
|
std::string customScriptServer;
|
|
bool hasCustomServerScript = false;
|
|
|
|
const auto customScriptServerName = GetVarAsString(u"custom_script_server");
|
|
const auto customScriptClientName = GetVarAsString(u"custom_script_client");
|
|
|
|
if (!customScriptServerName.empty()) {
|
|
customScriptServer = customScriptServerName;
|
|
hasCustomServerScript = true;
|
|
}
|
|
|
|
if (!customScriptClientName.empty()) {
|
|
client = true;
|
|
}
|
|
|
|
if (hasCustomServerScript && scriptName.empty()) {
|
|
scriptName = customScriptServer;
|
|
}
|
|
|
|
if (!scriptName.empty() || client || m_Character) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
|
|
}
|
|
|
|
// ZoneControl script
|
|
if (m_TemplateID == 2365) {
|
|
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
|
|
const auto zoneID = dZoneManager::Instance()->GetZoneID();
|
|
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
|
|
|
|
if (zoneData != nullptr) {
|
|
int zoneScriptID = zoneData->scriptID;
|
|
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
|
|
|
|
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, comp));
|
|
}
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SKILL, -1) != -1 || m_Character) {
|
|
SkillComponent* comp = new SkillComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SKILL, comp));
|
|
}
|
|
|
|
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BASE_COMBAT_AI);
|
|
if (combatAiId > 0) {
|
|
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BASE_COMBAT_AI, comp));
|
|
}
|
|
|
|
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD) > 0) {
|
|
RebuildComponent* comp = new RebuildComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_REBUILD, comp));
|
|
|
|
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable<CDRebuildComponentTable>("RebuildComponent");
|
|
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
|
|
|
|
if (rebCompData.size() > 0) {
|
|
comp->SetResetTime(rebCompData[0].reset_time);
|
|
comp->SetCompleteTime(rebCompData[0].complete_time);
|
|
comp->SetTakeImagination(rebCompData[0].take_imagination);
|
|
comp->SetInterruptible(rebCompData[0].interruptible);
|
|
comp->SetSelfActivator(rebCompData[0].self_activator);
|
|
comp->SetActivityId(rebCompData[0].activityID);
|
|
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
|
|
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
|
|
|
|
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
|
|
|
|
if (rebuildResetTime != 0.0f) {
|
|
comp->SetResetTime(rebuildResetTime);
|
|
|
|
if (m_TemplateID == 9483) // Look away!
|
|
{
|
|
comp->SetResetTime(comp->GetResetTime() + 25);
|
|
}
|
|
}
|
|
|
|
const auto activityID = GetVar<int32_t>(u"activityID");
|
|
|
|
if (activityID > 0) {
|
|
comp->SetActivityId(activityID);
|
|
}
|
|
|
|
const auto compTime = GetVar<float>(u"compTime");
|
|
|
|
if (compTime > 0) {
|
|
comp->SetCompleteTime(compTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SWITCH, -1) != -1) {
|
|
SwitchComponent* comp = new SwitchComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SWITCH, comp));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VENDOR) > 0)) {
|
|
VendorComponent* comp = new VendorComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_VENDOR, comp));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_VENDOR, -1) != -1) {
|
|
auto* component = new PropertyVendorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_VENDOR, component);
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_MANAGEMENT, -1) != -1) {
|
|
auto* component = new PropertyManagementComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_MANAGEMENT, component);
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
|
|
BouncerComponent* comp = new BouncerComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BOUNCER, comp));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
|
|
RenderComponent* render = new RenderComponent(this);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
|
|
}
|
|
|
|
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MISSION_OFFER) > 0) || m_Character) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUILD_BORDER, -1) != -1) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUILD_BORDER, new BuildBorderComponent(this)));
|
|
}
|
|
|
|
// Scripted activity component
|
|
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPTED_ACTIVITY);
|
|
if ((scriptedActivityID > 0)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, new ModelComponent(this)));
|
|
if (m_Components.find(COMPONENT_TYPE_DESTROYABLE) == m_Components.end()) {
|
|
auto destroyableComponent = new DestroyableComponent(this);
|
|
destroyableComponent->SetHealth(1);
|
|
destroyableComponent->SetMaxHealth(1.0f);
|
|
destroyableComponent->SetFaction(-1, true);
|
|
destroyableComponent->SetIsSmashable(true);
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
|
|
}
|
|
}
|
|
|
|
PetComponent* petComponent;
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent) && !HasComponent(COMPONENT_TYPE_MODEL)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr));
|
|
}
|
|
|
|
// Shooting gallery component
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SHOOTING_GALLERY) > 0) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
|
|
}
|
|
|
|
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY, -1) != -1) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY, new PropertyComponent(this)));
|
|
}
|
|
|
|
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH);
|
|
if ((rocketId > 0)) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
|
|
}
|
|
|
|
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RAIL_ACTIVATOR);
|
|
if (railComponentID > 0) {
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
|
|
}
|
|
|
|
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVEMENT_AI);
|
|
if (movementAIID > 0) {
|
|
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable<CDMovementAIComponentTable>("MovementAIComponent");
|
|
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
|
|
|
|
if (moveAIComp.size() > 0) {
|
|
MovementAIInfo moveInfo = MovementAIInfo();
|
|
|
|
moveInfo.movementType = moveAIComp[0].MovementType;
|
|
moveInfo.wanderChance = moveAIComp[0].WanderChance;
|
|
moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
|
|
moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
|
|
moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
|
|
moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
|
|
|
|
bool useWanderDB = GetVar<bool>(u"usewanderdb");
|
|
|
|
if (!useWanderDB) {
|
|
const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
|
|
|
|
if (wanderOverride != 0.0f) {
|
|
moveInfo.wanderRadius = wanderOverride;
|
|
}
|
|
}
|
|
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
|
}
|
|
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
|
MovementAIInfo moveInfo = MovementAIInfo();
|
|
moveInfo.movementType = "";
|
|
moveInfo.wanderChance = 0;
|
|
moveInfo.wanderRadius = 16;
|
|
moveInfo.wanderSpeed = 2.5f;
|
|
moveInfo.wanderDelayMax = 5;
|
|
moveInfo.wanderDelayMin = 2;
|
|
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
|
|
}
|
|
|
|
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR);
|
|
if (proximityMonitorID > 0) {
|
|
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");
|
|
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
|
|
if (proxCompData.size() > 0) {
|
|
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
|
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
|
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROXIMITY_MONITOR, comp));
|
|
}
|
|
}
|
|
|
|
// Hacky way to trigger these when the object has had a chance to get constructed
|
|
AddCallbackTimer(0, [this]() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnStartup(this);
|
|
}
|
|
});
|
|
|
|
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
|
|
// Don't ghost what is likely large scene elements
|
|
if (m_Components.size() == 2 && HasComponent(COMPONENT_TYPE_SIMPLE_PHYSICS) && HasComponent(COMPONENT_TYPE_RENDER)) {
|
|
goto no_ghosting;
|
|
}
|
|
|
|
/* Filter for ghosting candidates.
|
|
*
|
|
* Don't ghost moving platforms, until we've got proper syncing for those.
|
|
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
|
|
* Don't ghost property related objects, as the client expects those to always be loaded.
|
|
*/
|
|
if (
|
|
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
|
|
!HasComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY) &&
|
|
!HasComponent(COMPONENT_TYPE_MOVING_PLATFORM) &&
|
|
!HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) &&
|
|
!HasComponent(COMPONENT_TYPE_PROPERTY) &&
|
|
!HasComponent(COMPONENT_TYPE_RACING_CONTROL) &&
|
|
!HasComponent(COMPONENT_TYPE_VEHICLE_PHYSICS)
|
|
)
|
|
//if (HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI))
|
|
{
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
|
|
if (GetLOT() == 6368) {
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
|
|
// Special case for collectibles in Ninjago
|
|
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
|
|
m_IsGhostingCandidate = true;
|
|
}
|
|
}
|
|
|
|
no_ghosting:
|
|
|
|
TriggerEvent("OnCreate");
|
|
|
|
if (m_Character) {
|
|
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
|
|
auto* levelComponent = GetComponent<LevelProgressionComponent>();
|
|
|
|
if (controllablePhysicsComponent != nullptr && levelComponent->GetLevel() >= 20) {
|
|
controllablePhysicsComponent->SetSpeedMultiplier(525.0f / 500.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Entity::operator==(const Entity& other) const {
|
|
return other.m_ObjectID == m_ObjectID;
|
|
}
|
|
|
|
bool Entity::operator!=(const Entity& other) const {
|
|
return other.m_ObjectID != m_ObjectID;
|
|
}
|
|
|
|
User* Entity::GetParentUser() const {
|
|
if (!IsPlayer()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return static_cast<const Player*>(this)->GetParentUser();
|
|
}
|
|
|
|
Component* Entity::GetComponent(int32_t componentID) const {
|
|
const auto& index = m_Components.find(componentID);
|
|
|
|
if (index == m_Components.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return index->second;
|
|
}
|
|
|
|
bool Entity::HasComponent(const int32_t componentId) const {
|
|
return m_Components.find(componentId) != m_Components.end();
|
|
}
|
|
|
|
void Entity::AddComponent(const int32_t componentId, Component* component) {
|
|
if (HasComponent(componentId)) {
|
|
return;
|
|
}
|
|
|
|
m_Components.insert_or_assign(componentId, component);
|
|
}
|
|
|
|
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
|
|
std::vector<ScriptComponent*> comps;
|
|
for (std::pair<int32_t, void*> p : m_Components) {
|
|
if (p.first == COMPONENT_TYPE_SCRIPT) {
|
|
comps.push_back(static_cast<ScriptComponent*>(p.second));
|
|
}
|
|
}
|
|
|
|
return comps;
|
|
}
|
|
|
|
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
|
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
|
if (!proxMon) {
|
|
proxMon = new ProximityMonitorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
|
|
}
|
|
proxMon->SetProximityRadius(proxRadius, name);
|
|
}
|
|
|
|
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
|
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
|
|
if (!proxMon) {
|
|
proxMon = new ProximityMonitorComponent(this);
|
|
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
|
|
}
|
|
proxMon->SetProximityRadius(entity, name);
|
|
}
|
|
|
|
void Entity::SetGMLevel(uint8_t value) {
|
|
m_GMLevel = value;
|
|
if (GetParentUser()) {
|
|
Character* character = GetParentUser()->GetLastUsedChar();
|
|
|
|
if (character) {
|
|
character->SetGMLevel(value);
|
|
}
|
|
}
|
|
|
|
CharacterComponent* character = GetComponent<CharacterComponent>();
|
|
if (character) character->SetGMLevel(value);
|
|
|
|
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
|
|
}
|
|
|
|
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
if (packetType == PACKET_TYPE_CONSTRUCTION) {
|
|
outBitStream->Write(m_ObjectID);
|
|
outBitStream->Write(m_TemplateID);
|
|
|
|
if (IsPlayer()) {
|
|
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
} else {
|
|
const auto& name = GetVar<std::string>(u"npcName");
|
|
outBitStream->Write<uint8_t>(uint8_t(name.size()));
|
|
|
|
for (size_t i = 0; i < name.size(); ++i) {
|
|
outBitStream->Write<uint16_t>(name[i]);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write<uint32_t>(0); //Time since created on server
|
|
|
|
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
|
|
|
|
// Only sync for models.
|
|
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(m_Settings.size());
|
|
|
|
for (LDFBaseData* data : m_Settings) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else if (!syncLDF.empty()) {
|
|
std::vector<LDFBaseData*> ldfData;
|
|
|
|
for (const auto& data : syncLDF) {
|
|
ldfData.push_back(GetVarData(data));
|
|
}
|
|
|
|
outBitStream->Write1(); //ldf data
|
|
|
|
RakNet::BitStream settingStream;
|
|
settingStream.Write<uint32_t>(ldfData.size());
|
|
|
|
for (LDFBaseData* data : ldfData) {
|
|
if (data) {
|
|
data->WriteToPacket(&settingStream);
|
|
}
|
|
}
|
|
|
|
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
|
|
outBitStream->Write<uint8_t>(0); //no compression used
|
|
outBitStream->Write(settingStream);
|
|
} else {
|
|
outBitStream->Write0(); //No ldf data
|
|
}
|
|
|
|
if (m_Trigger != nullptr && m_Trigger->events.size() > 0) {
|
|
outBitStream->Write1();
|
|
} else {
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
|
|
outBitStream->Write1();
|
|
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
|
|
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
|
|
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
|
|
} else outBitStream->Write0();
|
|
|
|
outBitStream->Write(m_HasSpawnerNodeID);
|
|
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
|
|
|
|
//outBitStream->Write0(); //Spawner node id
|
|
|
|
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
|
|
else {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_Scale);
|
|
}
|
|
|
|
outBitStream->Write0(); //ObjectWorldState
|
|
|
|
if (m_GMLevel != 0) {
|
|
outBitStream->Write1();
|
|
outBitStream->Write(m_GMLevel);
|
|
} else outBitStream->Write0(); //No GM Level
|
|
}
|
|
|
|
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
|
|
outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION);
|
|
if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) {
|
|
m_IsParentChildDirty = false;
|
|
outBitStream->Write(m_ParentEntity != nullptr);
|
|
if (m_ParentEntity) {
|
|
outBitStream->Write(m_ParentEntity->GetObjectID());
|
|
outBitStream->Write0();
|
|
}
|
|
outBitStream->Write(m_ChildEntities.size() > 0);
|
|
if (m_ChildEntities.size() > 0) {
|
|
outBitStream->Write((uint16_t)m_ChildEntities.size());
|
|
for (Entity* child : m_ChildEntities) {
|
|
outBitStream->Write((uint64_t)child->GetObjectID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
|
|
|
/**
|
|
* This has to be done in a specific order.
|
|
*/
|
|
|
|
bool destroyableSerialized = false;
|
|
bool bIsInitialUpdate = false;
|
|
if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true;
|
|
unsigned int flags = 0;
|
|
|
|
PossessableComponent* possessableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
|
|
possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ModuleAssemblyComponent* moduleAssemblyComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MODULE_ASSEMBLY, moduleAssemblyComponent)) {
|
|
moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ControllablePhysicsComponent* controllablePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
|
|
controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SimplePhysicsComponent* simplePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SIMPLE_PHYSICS, simplePhysicsComponent)) {
|
|
simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
|
|
if (TryGetComponent(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
|
|
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
VehiclePhysicsComponent* vehiclePhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
|
|
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
PhantomPhysicsComponent* phantomPhysicsComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysicsComponent)) {
|
|
phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SoundTriggerComponent* soundTriggerComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SOUND_TRIGGER, soundTriggerComponent)) {
|
|
soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BuffComponent* buffComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BUFF, buffComponent)) {
|
|
buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE)) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
outBitStream->Write(m_CollectibleID); // Collectable component
|
|
}
|
|
|
|
PetComponent* petComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
|
|
petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
CharacterComponent* characterComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_CHARACTER, characterComponent)) {
|
|
|
|
PossessorComponent* possessorComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
|
|
possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
LevelProgressionComponent* levelProgressionComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_LEVEL_PROGRESSION, levelProgressionComponent)) {
|
|
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
PlayerForcedMovementComponent* playerForcedMovementComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
|
|
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
} else {
|
|
// Should never happen, but just to be safe
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_ITEM)) {
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
InventoryComponent* inventoryComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_INVENTORY, inventoryComponent)) {
|
|
inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ScriptComponent* scriptComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SCRIPT, scriptComponent)) {
|
|
scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SkillComponent* skillComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
|
|
skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BaseCombatAIComponent* baseCombatAiComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BASE_COMBAT_AI, baseCombatAiComponent)) {
|
|
baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RebuildComponent* rebuildComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_REBUILD, rebuildComponent)) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
destroyableSerialized = true;
|
|
rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
MovingPlatformComponent* movingPlatformComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MOVING_PLATFORM, movingPlatformComponent)) {
|
|
movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
SwitchComponent* switchComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SWITCH, switchComponent)) {
|
|
switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
VendorComponent* vendorComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_VENDOR, vendorComponent)) {
|
|
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
BouncerComponent* bouncerComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_BOUNCER, bouncerComponent)) {
|
|
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ScriptedActivityComponent* scriptedActivityComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
|
|
scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ShootingGalleryComponent* shootingGalleryComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_SHOOTING_GALLERY, shootingGalleryComponent)) {
|
|
shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RacingControlComponent* racingControlComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_RACING_CONTROL, racingControlComponent)) {
|
|
racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
LUPExhibitComponent* lupExhibitComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_EXHIBIT, lupExhibitComponent)) {
|
|
lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
ModelComponent* modelComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_MODEL, modelComponent)) {
|
|
modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
RenderComponent* renderComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_RENDER, renderComponent)) {
|
|
renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
}
|
|
|
|
if (modelComponent) {
|
|
DestroyableComponent* destroyableComponent;
|
|
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
|
|
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
|
|
destroyableSerialized = true;
|
|
}
|
|
}
|
|
|
|
if (HasComponent(COMPONENT_TYPE_ZONE_CONTROL)) {
|
|
outBitStream->Write<uint32_t>(0x40000000);
|
|
}
|
|
|
|
// BBB Component, unused currently
|
|
// Need to to write0 so that is serialized correctly
|
|
// TODO: Implement BBB Component
|
|
outBitStream->Write0();
|
|
}
|
|
|
|
void Entity::ResetFlags() {
|
|
// Unused
|
|
}
|
|
|
|
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
|
|
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
|
|
//Naturally, we don't include any non-player components in this update function.
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->UpdateXml(doc);
|
|
}
|
|
}
|
|
|
|
void Entity::Update(const float deltaTime) {
|
|
uint32_t timerPosition;
|
|
timerPosition = 0;
|
|
while (timerPosition < m_Timers.size()) {
|
|
m_Timers[timerPosition]->Update(deltaTime);
|
|
if (m_Timers[timerPosition]->GetTime() <= 0) {
|
|
const auto timerName = m_Timers[timerPosition]->GetName();
|
|
|
|
delete m_Timers[timerPosition];
|
|
m_Timers.erase(m_Timers.begin() + timerPosition);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnTimerDone(this, timerName);
|
|
}
|
|
} else {
|
|
timerPosition++;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < m_CallbackTimers.size(); i++) {
|
|
m_CallbackTimers[i]->Update(deltaTime);
|
|
if (m_CallbackTimers[i]->GetTime() <= 0) {
|
|
m_CallbackTimers[i]->GetCallback()();
|
|
delete m_CallbackTimers[i];
|
|
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
|
|
}
|
|
}
|
|
|
|
// Add pending timers to the list of timers so they start next tick.
|
|
if (m_PendingTimers.size() > 0) {
|
|
for (auto namedTimer : m_PendingTimers) {
|
|
m_Timers.push_back(namedTimer);
|
|
}
|
|
m_PendingTimers.clear();
|
|
}
|
|
|
|
if (IsSleeping()) {
|
|
Sleep();
|
|
|
|
return;
|
|
} else {
|
|
Wake();
|
|
}
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUpdate(this);
|
|
}
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->Update(deltaTime);
|
|
}
|
|
|
|
if (m_ShouldDestroyAfterUpdate) {
|
|
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
|
|
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnProximityUpdate(this, other, proxName, status);
|
|
}
|
|
|
|
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
|
|
if (!rocketComp) return;
|
|
|
|
rocketComp->OnProximityUpdate(other, proxName, status);
|
|
}
|
|
|
|
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCollisionPhantom(this, other);
|
|
}
|
|
|
|
for (const auto& callback : m_PhantomCollisionCallbacks) {
|
|
callback(other);
|
|
}
|
|
|
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityEnter(other);
|
|
}
|
|
|
|
TriggerEvent("OnEnter", other);
|
|
|
|
// POI system
|
|
const auto& poi = GetVar<std::u16string>(u"POI");
|
|
|
|
if (!poi.empty()) {
|
|
auto* missionComponent = other->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
|
|
}
|
|
}
|
|
|
|
if (!other->GetIsDead()) {
|
|
auto* combat = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (combat != nullptr) {
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index != m_TargetsInPhantom.end()) return;
|
|
|
|
const auto valid = combat->IsEnemy(otherEntity);
|
|
|
|
if (!valid) return;
|
|
|
|
m_TargetsInPhantom.push_back(otherEntity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
|
|
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
|
|
if (!other) return;
|
|
|
|
TriggerEvent("OnLeave", other);
|
|
|
|
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
|
|
if (switchComp) {
|
|
switchComp->EntityLeave(other);
|
|
}
|
|
|
|
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
|
|
|
|
if (index == m_TargetsInPhantom.end()) return;
|
|
|
|
m_TargetsInPhantom.erase(index);
|
|
}
|
|
|
|
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
|
|
}
|
|
}
|
|
|
|
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
|
|
}
|
|
}
|
|
|
|
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
|
|
float_t pathTime, float_t totalTime, int32_t waypoint) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
|
|
}
|
|
}
|
|
|
|
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
|
|
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnNotifyObject(this, sender, name, param1, param2);
|
|
}
|
|
}
|
|
|
|
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
|
|
for (auto* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnEmoteReceived(this, emote, target);
|
|
}
|
|
}
|
|
|
|
void Entity::OnUse(Entity* originator) {
|
|
TriggerEvent("OnInteract");
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnUse(this, originator);
|
|
}
|
|
|
|
// component base class when
|
|
|
|
for (const auto& pair : m_Components) {
|
|
if (pair.second == nullptr) continue;
|
|
|
|
pair.second->OnUse(originator);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHitOrHealResult(this, attacker, damage);
|
|
}
|
|
}
|
|
|
|
void Entity::OnHit(Entity* attacker) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnHit(this, attacker);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditBegin() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditBegin(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyEditEnd() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyEditEnd(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelEquipped() {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelEquipped(this);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPlaced(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPlaced(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelPickedUp(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemoved(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemoved(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnZonePropertyModelRotated(Entity* player) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnZonePropertyModelRotated(this, player);
|
|
}
|
|
}
|
|
|
|
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
|
|
}
|
|
}
|
|
|
|
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
|
|
}
|
|
}
|
|
|
|
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
auto* destroyableComponent = GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent == nullptr) {
|
|
Kill(EntityManager::Instance()->GetEntity(source));
|
|
return;
|
|
}
|
|
auto* possessorComponent = GetComponent<PossessorComponent>();
|
|
if (possessorComponent) {
|
|
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
|
|
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
if (mount) possessorComponent->Dismount(mount, true);
|
|
}
|
|
}
|
|
|
|
destroyableComponent->Smash(source, killType, deathType);
|
|
}
|
|
|
|
void Entity::Kill(Entity* murderer) {
|
|
if (!m_PlayerIsReadyForUpdates) return;
|
|
|
|
for (const auto& cb : m_DieCallbacks) {
|
|
cb();
|
|
}
|
|
|
|
m_DieCallbacks.clear();
|
|
|
|
//OMAI WA MOU, SHINDERIU
|
|
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
|
|
script->OnDie(this, murderer);
|
|
}
|
|
|
|
if (m_Spawner != nullptr) {
|
|
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
|
|
}
|
|
|
|
if (!IsPlayer()) {
|
|
EntityManager::Instance()->DestroyEntity(this);
|
|
}
|
|
|
|
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
|
|
|
|
if (!grpNameQBShowBricks.empty()) {
|
|
auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks);
|
|
|
|
Spawner* spawner = nullptr;
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
} else {
|
|
spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks);
|
|
|
|
if (!spawners.empty()) {
|
|
spawner = spawners[0];
|
|
}
|
|
}
|
|
|
|
if (spawner != nullptr) {
|
|
spawner->Spawn();
|
|
}
|
|
}
|
|
|
|
// Track a player being smashed
|
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(TimesSmashed);
|
|
}
|
|
|
|
// Track a player smashing something else
|
|
if (murderer != nullptr) {
|
|
auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
|
|
if (murdererCharacterComponent != nullptr) {
|
|
murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::AddDieCallback(const std::function<void()>& callback) {
|
|
m_DieCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) {
|
|
m_PhantomCollisionCallbacks.push_back(callback);
|
|
}
|
|
|
|
void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
|
|
auto* rebuildComponent = GetComponent<RebuildComponent>();
|
|
if (rebuildComponent != nullptr) {
|
|
rebuildComponent->AddRebuildCompleteCallback(callback);
|
|
}
|
|
}
|
|
|
|
bool Entity::GetIsDead() const {
|
|
DestroyableComponent* dest = GetComponent<DestroyableComponent>();
|
|
if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::AddLootItem(const Loot::Info& info) {
|
|
if (!IsPlayer()) return;
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
droppedLoot.insert(std::make_pair(info.id, info));
|
|
}
|
|
|
|
void Entity::PickupItem(const LWOOBJID& objectID) {
|
|
if (!IsPlayer()) return;
|
|
InventoryComponent* inv = GetComponent<InventoryComponent>();
|
|
if (!inv) return;
|
|
|
|
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
|
|
|
|
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
|
|
|
|
for (const auto& p : droppedLoot) {
|
|
if (p.first == objectID) {
|
|
auto* characterComponent = GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->TrackLOTCollection(p.second.lot);
|
|
}
|
|
|
|
const CDObjects& object = objectsTable->GetByID(p.second.lot);
|
|
if (object.id != 0 && object.type == "Powerup") {
|
|
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
|
|
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
|
|
for (CDObjectSkills skill : skills) {
|
|
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
|
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
|
|
|
|
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
|
|
|
|
auto* missionComponent = GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr) {
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID);
|
|
}
|
|
}
|
|
} else {
|
|
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
droppedLoot.erase(objectID);
|
|
}
|
|
|
|
bool Entity::CanPickupCoins(uint64_t count) {
|
|
if (!IsPlayer()) return false;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
if (count > droppedCoins) {
|
|
return false;
|
|
} else {
|
|
player->SetDroppedCoins(droppedCoins - count);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void Entity::RegisterCoinDrop(uint64_t count) {
|
|
if (!IsPlayer()) return;
|
|
auto* player = static_cast<Player*>(this);
|
|
auto droppedCoins = player->GetDroppedCoins();
|
|
droppedCoins += count;
|
|
player->SetDroppedCoins(droppedCoins);
|
|
}
|
|
|
|
void Entity::AddChild(Entity* child) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.push_back(child);
|
|
}
|
|
|
|
void Entity::RemoveChild(Entity* child) {
|
|
if (!child) return;
|
|
uint32_t entityPosition = 0;
|
|
while (entityPosition < m_ChildEntities.size()) {
|
|
if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) {
|
|
m_IsParentChildDirty = true;
|
|
m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition);
|
|
} else {
|
|
entityPosition++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::RemoveParent() {
|
|
this->m_ParentEntity = nullptr;
|
|
}
|
|
|
|
void Entity::AddTimer(std::string name, float time) {
|
|
EntityTimer* timer = new EntityTimer(name, time);
|
|
m_PendingTimers.push_back(timer);
|
|
}
|
|
|
|
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
|
|
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
|
|
m_CallbackTimers.push_back(timer);
|
|
}
|
|
|
|
bool Entity::HasTimer(const std::string& name) {
|
|
for (auto* timer : m_Timers) {
|
|
if (timer->GetName() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Entity::CancelCallbackTimers() {
|
|
for (auto* callback : m_CallbackTimers) {
|
|
delete callback;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
|
|
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
|
|
EntityManager::Instance()->ScheduleForKill(this);
|
|
|
|
if (murderer) m_ScheduleKiller = murderer;
|
|
}
|
|
|
|
void Entity::CancelTimer(const std::string& name) {
|
|
for (int i = 0; i < m_Timers.size(); i++) {
|
|
if (m_Timers[i]->GetName() == name) {
|
|
delete m_Timers[i];
|
|
m_Timers.erase(m_Timers.begin() + i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Entity::CancelAllTimers() {
|
|
/*for (auto timer : m_Timers) {
|
|
if (timer) delete timer;
|
|
}*/
|
|
|
|
for (auto* timer : m_Timers) {
|
|
delete timer;
|
|
}
|
|
|
|
m_Timers.clear();
|
|
|
|
for (auto* callBackTimer : m_CallbackTimers) {
|
|
delete callBackTimer;
|
|
}
|
|
|
|
m_CallbackTimers.clear();
|
|
}
|
|
|
|
bool Entity::IsPlayer() const {
|
|
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
|
|
}
|
|
|
|
void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
|
|
if (m_Trigger != nullptr && m_Trigger->enabled) {
|
|
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
|
|
if (triggerEvent->eventID == eventID) {
|
|
for (LUTriggers::Command* cmd : triggerEvent->commands) {
|
|
HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This should probably get it's own triggers class at some point...
|
|
void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
|
|
std::vector<std::string> argArray;
|
|
// Parse args
|
|
std::stringstream ssData(args);
|
|
std::string token;
|
|
char deliminator = ',';
|
|
|
|
while (std::getline(ssData, token, deliminator)) {
|
|
std::string lowerToken;
|
|
for (char character : token) {
|
|
lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
}
|
|
argArray.push_back(lowerToken);
|
|
}
|
|
|
|
std::vector<Entity*> targetEntities;
|
|
if (target == "self") targetEntities.push_back(this);
|
|
if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
|
|
if (optionalTarget) targetEntities.push_back(optionalTarget);
|
|
if (targetEntities.size() == 0) return;
|
|
for (Entity* targetEntity : targetEntities) {
|
|
if (!targetEntity) continue;
|
|
|
|
if (id == "SetPhysicsVolumeEffect") {
|
|
PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
|
|
if (!phanPhys) return;
|
|
|
|
phanPhys->SetPhysicsEffectActive(true);
|
|
uint32_t effectType = 0;
|
|
if (argArray[0] == "push") effectType = 0;
|
|
else if (argArray[0] == "attract") effectType = 1;
|
|
else if (argArray[0] == "repulse") effectType = 2;
|
|
else if (argArray[0] == "gravity") effectType = 3;
|
|
else if (argArray[0] == "friction") effectType = 4;
|
|
|
|
phanPhys->SetEffectType(effectType);
|
|
phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
|
|
if (argArray.size() > 4) {
|
|
NiPoint3 direction = NiPoint3::ZERO;
|
|
GeneralUtils::TryParse<float>(argArray[2], direction.x);
|
|
GeneralUtils::TryParse<float>(argArray[3], direction.y);
|
|
GeneralUtils::TryParse<float>(argArray[4], direction.z);
|
|
phanPhys->SetDirection(direction);
|
|
}
|
|
if (argArray.size() > 5) {
|
|
phanPhys->SetMin(std::stoi(argArray[6]));
|
|
phanPhys->SetMax(std::stoi(argArray[7]));
|
|
}
|
|
|
|
if (target == "self") {
|
|
EntityManager::Instance()->ConstructEntity(this);
|
|
}
|
|
} else if (id == "updateMission") {
|
|
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
|
|
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
|
std::string lowerTargetGroup;
|
|
for (char character : entry.targetGroup) {
|
|
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
|
|
}
|
|
|
|
return (lowerTargetGroup == argArray[4]);
|
|
});
|
|
|
|
for (const CDMissionTasks& task : missionTasks) {
|
|
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
|
if (!missionComponent) continue;
|
|
|
|
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
|
|
}
|
|
} else if (id == "fireEvent") {
|
|
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
|
script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Entity* Entity::GetOwner() const {
|
|
if (m_OwnerOverride != LWOOBJID_EMPTY) {
|
|
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
|
|
|
|
if (other != nullptr) {
|
|
return other->GetOwner();
|
|
}
|
|
}
|
|
|
|
return const_cast<Entity*>(this);
|
|
}
|
|
|
|
const NiPoint3& Entity::GetDefaultPosition() const {
|
|
return m_DefaultPosition;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetDefaultRotation() const {
|
|
return m_DefaultRotation;
|
|
}
|
|
|
|
float Entity::GetDefaultScale() const {
|
|
return m_Scale;
|
|
}
|
|
|
|
void Entity::SetOwnerOverride(const LWOOBJID value) {
|
|
m_OwnerOverride = value;
|
|
}
|
|
|
|
bool Entity::GetIsGhostingCandidate() const {
|
|
return m_IsGhostingCandidate;
|
|
}
|
|
|
|
int8_t Entity::GetObservers() const {
|
|
return m_Observers;
|
|
}
|
|
|
|
void Entity::SetObservers(int8_t value) {
|
|
if (value < 0) {
|
|
value = 0;
|
|
}
|
|
|
|
m_Observers = value;
|
|
}
|
|
|
|
void Entity::Sleep() {
|
|
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Sleep();
|
|
}
|
|
}
|
|
|
|
void Entity::Wake() {
|
|
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
|
|
|
|
if (baseCombatAIComponent != nullptr) {
|
|
baseCombatAIComponent->Wake();
|
|
}
|
|
}
|
|
|
|
bool Entity::IsSleeping() const {
|
|
return m_IsGhostingCandidate && m_Observers == 0;
|
|
}
|
|
|
|
|
|
const NiPoint3& Entity::GetPosition() const {
|
|
if (!this) return NiPoint3::ZERO;
|
|
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetPosition();
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetPosition();
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetPosition();
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
return vehicel->GetPosition();
|
|
}
|
|
|
|
return NiPoint3::ZERO;
|
|
}
|
|
|
|
const NiQuaternion& Entity::GetRotation() const {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
return controllable->GetRotation();
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
return phantom->GetRotation();
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
return simple->GetRotation();
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
return vehicel->GetRotation();
|
|
}
|
|
|
|
return NiQuaternion::IDENTITY;
|
|
}
|
|
|
|
void Entity::SetPosition(NiPoint3 position) {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetPosition(position);
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetPosition(position);
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetPosition(position);
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
vehicel->SetPosition(position);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
void Entity::SetRotation(NiQuaternion rotation) {
|
|
auto* controllable = GetComponent<ControllablePhysicsComponent>();
|
|
|
|
if (controllable != nullptr) {
|
|
controllable->SetRotation(rotation);
|
|
}
|
|
|
|
auto* phantom = GetComponent<PhantomPhysicsComponent>();
|
|
|
|
if (phantom != nullptr) {
|
|
phantom->SetRotation(rotation);
|
|
}
|
|
|
|
auto* simple = GetComponent<SimplePhysicsComponent>();
|
|
|
|
if (simple != nullptr) {
|
|
simple->SetRotation(rotation);
|
|
}
|
|
|
|
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehicel != nullptr) {
|
|
vehicel->SetRotation(rotation);
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(this);
|
|
}
|
|
|
|
bool Entity::GetBoolean(const std::u16string& name) const {
|
|
return GetVar<bool>(name);
|
|
}
|
|
|
|
int32_t Entity::GetI32(const std::u16string& name) const {
|
|
return GetVar<int32_t>(name);
|
|
}
|
|
|
|
int64_t Entity::GetI64(const std::u16string& name) const {
|
|
return GetVar<int64_t>(name);
|
|
}
|
|
|
|
void Entity::SetBoolean(const std::u16string& name, const bool value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI32(const std::u16string& name, const int32_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
void Entity::SetI64(const std::u16string& name, const int64_t value) {
|
|
SetVar(name, value);
|
|
}
|
|
|
|
bool Entity::HasVar(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data->GetKey() == name) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint16_t Entity::GetNetworkId() const {
|
|
return m_NetworkID;
|
|
}
|
|
|
|
void Entity::SetNetworkId(const uint16_t id) {
|
|
m_NetworkID = id;
|
|
}
|
|
|
|
std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
|
|
std::vector<LWOOBJID> valid;
|
|
|
|
// Clean up invalid targets, like disconnected players
|
|
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
|
|
const auto id = m_TargetsInPhantom.at(i);
|
|
|
|
auto* entity = EntityManager::Instance()->GetEntity(id);
|
|
|
|
if (entity == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
valid.push_back(id);
|
|
}
|
|
|
|
m_TargetsInPhantom = valid;
|
|
|
|
return m_TargetsInPhantom;
|
|
}
|
|
|
|
void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) {
|
|
GameMessages::SendSetNetworkScriptVar(this, sysAddr, data);
|
|
}
|
|
|
|
LDFBaseData* Entity::GetVarData(const std::u16string& name) const {
|
|
for (auto* data : m_Settings) {
|
|
if (data == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
if (data->GetKey() != name) {
|
|
continue;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
std::string Entity::GetVarAsString(const std::u16string& name) const {
|
|
auto* data = GetVarData(name);
|
|
|
|
if (data == nullptr) {
|
|
return "";
|
|
}
|
|
|
|
return data->GetValueAsString();
|
|
}
|
|
|
|
void Entity::Resurrect() {
|
|
if (IsPlayer()) {
|
|
GameMessages::SendResurrect(this);
|
|
}
|
|
}
|
|
|
|
void Entity::AddToGroup(const std::string& group) {
|
|
if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) {
|
|
m_Groups.push_back(group);
|
|
}
|
|
}
|
|
|
|
void Entity::RetroactiveVaultSize() {
|
|
auto inventoryComponent = GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) return;
|
|
|
|
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
|
|
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
|
|
|
|
if (itemsVault->GetSize() == modelVault->GetSize()) return;
|
|
|
|
modelVault->SetSize(itemsVault->GetSize());
|
|
}
|