DarkflameServer/dScripts
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
02_server Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
ai Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
client Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
EquipmentScripts CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
EquipmentTriggers Make wrapper for casting skills (#987) 2023-02-10 02:30:17 -06:00
zone Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ActivityManager.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ActivityManager.h format codebase 2022-07-28 08:39:57 -05:00
BaseConsoleTeleportServer.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
BasePropertyServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesServer.cpp Players no longer respawn if they were alive at the end of Battle of Nimbus Station (#1017) 2023-03-12 07:21:27 -07:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Implement the Imaginite Backpack and Shard armor scripts (#886) 2022-12-21 14:33:41 -08:00
CppScripts.cpp add stun immunity script (#1015) 2023-03-08 07:31:45 -06:00
CppScripts.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NPCAddRemoveItem.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
NtFactionSpyServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NtFactionSpyServer.h format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ScriptComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedPowerupSpawner.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00