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https://github.com/DarkflameUniverse/DarkflameServer.git
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adc9cd2876
* saving from a test works * testing works * Update SavingTests.cpp * test dServer stuff * tests * use dummy database and add missing pure fns * add more tests * add more tests * add rocket tests * Update BuffComponent.h * Update test_xml_data.xml * Update SavingTests.cpp * update
31 lines
1.1 KiB
CMake
31 lines
1.1 KiB
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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add_dependencies(dGameTests conncpp_tests)
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# Apple needs some special linkage for the mariadb connector for tests.
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if(APPLE)
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add_custom_command(TARGET dGameTests POST_BUILD
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COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests
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COMMAND otool ARGS -L dGameTests
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WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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endif()
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
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dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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