mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-27 16:07:22 +00:00
e58218cfbc
* Remove std::couts littered throughout the base * working End of optimizations for now going faster * Remove extraneous compare function std::less<LWOSCENEID> already does this in a map. * gaming * Update Zone.cpp * dlu is moving to bitbucket again * Update Level.cpp --------- Co-authored-by: Jettford <mrjettbradford@gmail.com>
23 lines
435 B
C++
23 lines
435 B
C++
#pragma once
|
|
#include "dCommonVars.h"
|
|
#include "NiPoint3.h"
|
|
#include "NiQuaternion.h"
|
|
#include "LDFFormat.h"
|
|
#include <vector>
|
|
|
|
struct SceneObject {
|
|
LWOOBJID id;
|
|
LOT lot;
|
|
uint32_t nodeType;
|
|
uint32_t glomId;
|
|
NiPoint3 position;
|
|
NiQuaternion rotation;
|
|
float scale = 1.0f;
|
|
//std::string settings;
|
|
uint32_t value3;
|
|
std::vector<LDFBaseData*> settings;
|
|
};
|
|
|
|
#define LOT_MARKER_PLAYER_START 1931
|
|
#define LOT_MARKET_CAMERA_TARGET 2182
|