mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 16:37:23 +00:00
b6af92ef81
* Split out BehaviorMessage class changes from PR #1452 * remove <string_view> inclusion in ActionContext.h * add the arguments nullptr check back in * remove redundant std::string constructor calls * Update AddStripMessage.cpp - change push_back to emplace_back
127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
#include "PropertyBehavior.h"
|
|
|
|
#include "Amf3.h"
|
|
#include "BehaviorStates.h"
|
|
#include "ControlBehaviorMsgs.h"
|
|
|
|
PropertyBehavior::PropertyBehavior() {
|
|
m_LastEditedState = BehaviorState::HOME_STATE;
|
|
}
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(AddStripMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(AddActionMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(RearrangeStripMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(UpdateActionMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(UpdateStripUiMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(RemoveStripMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(RemoveActionsMessage& msg) {
|
|
m_States[msg.GetActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(SplitStripMessage& msg) {
|
|
m_States[msg.GetSourceActionContext().GetStateId()].HandleMsg(msg);
|
|
m_States[msg.GetDestinationActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetDestinationActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(MigrateActionsMessage& msg) {
|
|
m_States[msg.GetSourceActionContext().GetStateId()].HandleMsg(msg);
|
|
m_States[msg.GetDestinationActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetDestinationActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(MergeStripsMessage& msg) {
|
|
m_States[msg.GetSourceActionContext().GetStateId()].HandleMsg(msg);
|
|
m_States[msg.GetDestinationActionContext().GetStateId()].HandleMsg(msg);
|
|
m_LastEditedState = msg.GetDestinationActionContext().GetStateId();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(RenameMessage& msg) {
|
|
m_Name = msg.GetName();
|
|
};
|
|
|
|
template<>
|
|
void PropertyBehavior::HandleMsg(AddMessage& msg) {
|
|
// TODO Parse the corresponding behavior xml file.
|
|
m_BehaviorId = msg.GetBehaviorId();
|
|
isLoot = m_BehaviorId != 7965;
|
|
};
|
|
|
|
void PropertyBehavior::SendBehaviorListToClient(AMFArrayValue& args) const {
|
|
args.Insert("id", std::to_string(m_BehaviorId));
|
|
args.Insert("name", m_Name);
|
|
args.Insert("isLocked", isLocked);
|
|
args.Insert("isLoot", isLoot);
|
|
}
|
|
|
|
void PropertyBehavior::VerifyLastEditedState() {
|
|
if (!m_States[m_LastEditedState].IsEmpty()) return;
|
|
|
|
for (const auto& [stateId, state] : m_States) {
|
|
if (state.IsEmpty()) continue;
|
|
|
|
LOG_DEBUG("Updating last edited state to %i because %i is empty.", stateId, m_LastEditedState);
|
|
m_LastEditedState = stateId;
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("No states found, sending default state");
|
|
|
|
m_LastEditedState = BehaviorState::HOME_STATE;
|
|
}
|
|
|
|
void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
|
auto* const stateArray = args.InsertArray("states");
|
|
|
|
for (const auto& [stateId, state] : m_States) {
|
|
if (state.IsEmpty()) continue;
|
|
|
|
LOG_DEBUG("Serializing state %i", stateId);
|
|
auto* const stateArgs = stateArray->PushArray();
|
|
stateArgs->Insert("id", static_cast<double>(stateId));
|
|
state.SendBehaviorBlocksToClient(*stateArgs);
|
|
}
|
|
|
|
auto* const executionState = args.InsertArray("executionState");
|
|
executionState->Insert("stateID", static_cast<double>(m_LastEditedState));
|
|
executionState->InsertArray("strips");
|
|
|
|
// TODO Serialize the execution state of the behavior
|
|
}
|