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Every live capture decoded: 83 of 60,659 constructions and 5 of 609,919 serializations now don't read exactly (was about 1 in 10 constructions, and the decode aborted on text that isn't UTF-8). - trigger component (header trigger bit): a bit and the trigger ID, last - BBB component on objects listing component 107 (characters) - local space info, buff immunities, phantom physics distance, skills in progress, a choice build's setting - moving platform: path when dirty, then subcomponents while a 1 bit comes before one (mover and simple mover) - pet: names under the dirty bit, on updates too; no item or model component - models: the plain model block, or the mutable one (behaviors, editing info) when the config has propertyObjectID or inInventory; the UGC block is the item's - zone file variants: markedAsPhantom (phantom physics) and renderDisabled (no render data) - compressed LDF: u32 uncompressed and compressed sizes, inflated and shown as entries - narrow text that isn't UTF-8 is shown byte by byte, and the capture tool prints invalid text with replacements instead of aborting Tests use live byte samples for each. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 KiB
19 KiB