mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 10:53:44 +00:00
Links the game for its message structs, reads the components of every LOT at startup, and decodes a capture's replica packets once, in timeline order, on a worker thread. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
27 KiB
27 KiB