DarkflameServer/dZoneManager/LUTriggers.h
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00

31 lines
445 B
C++

#ifndef __LUTRIGGERS__H__
#define __LUTRIGGERS__H__
#include <string>
#include <vector>
class Command;
class Event;
namespace LUTriggers {
struct Command {
std::string id;
std::string target;
std::string targetName;
std::string args;
};
struct Event {
std::string eventID;
std::vector<Command*> commands;
};
struct Trigger {
uint32_t id;
bool enabled;
std::vector<Event*> events;
};
};
#endif //!__LUTRIGGERS__H__