DarkflameServer/dZoneManager
David Markowitz fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dZMCommon.h format codebase 2022-07-28 08:39:57 -05:00
dZoneManager.cpp Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
dZoneManager.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Level.cpp Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
Level.h Add support for packed clients (#802) 2022-11-01 13:21:26 -05:00
LUTriggers.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
Spawner.cpp format codebase 2022-07-28 08:39:57 -05:00
Spawner.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
Zone.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00