mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#include "NsQbImaginationStatue.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
|
|
void NsQbImaginationStatue::OnStartup(Entity* self)
|
|
{
|
|
|
|
}
|
|
|
|
void NsQbImaginationStatue::OnRebuildComplete(Entity* self, Entity* target)
|
|
{
|
|
if (target == nullptr) return;
|
|
|
|
self->SetVar(u"Player", target->GetObjectID());
|
|
|
|
SpawnLoot(self);
|
|
|
|
self->AddTimer("SpawnDelay", 1.5f);
|
|
|
|
self->AddTimer("StopSpawner", 10.0f);
|
|
}
|
|
|
|
void NsQbImaginationStatue::OnTimerDone(Entity* self, std::string timerName)
|
|
{
|
|
if (timerName == "SpawnDelay")
|
|
{
|
|
SpawnLoot(self);
|
|
|
|
self->AddTimer("SpawnDelay", 1.5f);
|
|
}
|
|
else if (timerName == "StopSpawner")
|
|
{
|
|
self->CancelAllTimers();
|
|
}
|
|
}
|
|
|
|
void NsQbImaginationStatue::SpawnLoot(Entity* self)
|
|
{
|
|
const auto playerId = self->GetVar<LWOOBJID>(u"Player");
|
|
|
|
auto* player = EntityManager::Instance()->GetEntity(playerId);
|
|
|
|
if (player == nullptr) return;
|
|
|
|
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
|
GameMessages::SendDropClientLoot(player, self->GetObjectID(), 935, 0);
|
|
}
|