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16 lines
422 B
C++
16 lines
422 B
C++
#include "AgSurvivalBuffStation.h"
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#include "SkillComponent.h"
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#include "dLogger.h"
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void AgSurvivalBuffStation::OnRebuildComplete(Entity* self, Entity* target) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) return;
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skillComponent->CalculateBehavior(201, 1784, self->GetObjectID());
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self->AddCallbackTimer(10.0f, [self]() {
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self->Smash();
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});
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}
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