mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 07:23:34 +00:00
554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
37 lines
1.5 KiB
CMake
37 lines
1.5 KiB
CMake
set(DGAME_DINVENTORY_SOURCES
|
|
"EquippedItem.cpp"
|
|
"Inventory.cpp"
|
|
"Item.cpp"
|
|
"ItemSet.cpp"
|
|
"ItemSetPassiveAbility.cpp")
|
|
|
|
add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES})
|
|
target_include_directories(dInventory PUBLIC "."
|
|
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
|
|
"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h
|
|
PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
|
|
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
|
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
|
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
|
|
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
|
|
)
|
|
target_precompile_headers(dInventory REUSE_FROM dGameBase)
|
|
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
|
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
|
|
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
|
set_source_files_properties("Item.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
|
|
endif()
|
|
# INTERFACE link w/o dependency
|
|
#set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES
|
|
# dNet dDatabaseCDClient
|
|
#)
|