mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
40 lines
1.6 KiB
C++
40 lines
1.6 KiB
C++
#include "FvRaceSmashEggImagineServer.h"
|
|
#include "CharacterComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
#include "PossessableComponent.h"
|
|
#include "eRacingTaskParam.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionTaskType.h"
|
|
|
|
void FvRaceSmashEggImagineServer::OnDie(Entity* self, Entity* killer) {
|
|
if (killer != nullptr) {
|
|
auto* destroyableComponent = killer->GetComponent<DestroyableComponent>();
|
|
if (destroyableComponent != nullptr) {
|
|
destroyableComponent->SetImagination(destroyableComponent->GetImagination() + 10);
|
|
EntityManager::Instance()->SerializeEntity(killer);
|
|
}
|
|
|
|
// get possessor to progress statistics and tasks.
|
|
auto* possessableComponent = killer->GetComponent<PossessableComponent>();
|
|
if (possessableComponent != nullptr) {
|
|
|
|
auto* possessor = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());
|
|
if (possessor != nullptr) {
|
|
|
|
auto* missionComponent = possessor->GetComponent<MissionComponent>();
|
|
auto* characterComponent = possessor->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->UpdatePlayerStatistic(ImaginationPowerUpsCollected);
|
|
characterComponent->UpdatePlayerStatistic(RacingSmashablesSmashed);
|
|
}
|
|
if (missionComponent == nullptr) return;
|
|
// Dragon eggs have their own smash server so we handle mission progression for them here.
|
|
missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::SMASHABLES);
|
|
missionComponent->Progress(eMissionTaskType::RACING, self->GetLOT(), (LWOOBJID)eRacingTaskParam::SMASH_SPECIFIC_SMASHABLE);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|