mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 14:03:34 +00:00
870b56fe02
* objectIdManager fixes * Remove debug log
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#include "ObjectIDManager.h"
|
|
|
|
// Custom Classes
|
|
#include "MasterPackets.h"
|
|
#include "Database.h"
|
|
#include "Logger.h"
|
|
#include "Game.h"
|
|
|
|
//! The persistent ID request
|
|
struct PersistentIDRequest {
|
|
PersistentIDRequest(const uint64_t& requestID, const std::function<void(uint32_t)>& callback) : requestID(requestID), callback(callback) {}
|
|
uint64_t requestID;
|
|
|
|
std::function<void(uint32_t)> callback;
|
|
};
|
|
|
|
namespace {
|
|
std::vector<PersistentIDRequest> Requests; //!< All outstanding persistent ID requests
|
|
uint64_t CurrentRequestID = 0; //!< The current request ID
|
|
uint32_t CurrentObjectID = uint32_t(1152921508165007067); //!< The current object ID
|
|
std::uniform_int_distribution<int> Uni(10000000, INT32_MAX);
|
|
};
|
|
|
|
//! Requests a persistent ID
|
|
void ObjectIDManager::RequestPersistentID(const std::function<void(uint32_t)> callback) {
|
|
const auto& request = Requests.emplace_back(++CurrentRequestID, callback);
|
|
|
|
MasterPackets::SendPersistentIDRequest(Game::server, request.requestID);
|
|
}
|
|
|
|
//! Handles a persistent ID response
|
|
void ObjectIDManager::HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID) {
|
|
auto it = std::find_if(Requests.begin(), Requests.end(), [requestID](const PersistentIDRequest& request) {
|
|
return request.requestID == requestID;
|
|
});
|
|
|
|
if (it == Requests.end()) return;
|
|
|
|
it->callback(persistentID);
|
|
Requests.erase(it);
|
|
}
|
|
|
|
//! Handles cases where we have to get a unique object ID synchronously
|
|
uint32_t ObjectIDManager::GenerateRandomObjectID() {
|
|
return Uni(Game::randomEngine);
|
|
}
|
|
|
|
//! Generates an object ID server-sided (used for regular entities like smashables)
|
|
uint32_t ObjectIDManager::GenerateObjectID() {
|
|
return ++CurrentObjectID;
|
|
}
|