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https://github.com/DarkflameUniverse/DarkflameServer.git
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91c0c1fcfb
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
34 lines
517 B
C++
34 lines
517 B
C++
#ifndef __LUTRIGGERS__H__
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#define __LUTRIGGERS__H__
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#include <string>
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#include <vector>
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class Command;
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class Event;
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enum class eTriggerCommandType;
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enum class eTriggerEventType;
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namespace LUTriggers {
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struct Command {
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eTriggerCommandType id;
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std::string target;
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std::string targetName;
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std::string args;
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};
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struct Event {
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eTriggerEventType id;
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std::vector<Command*> commands;
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};
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struct Trigger {
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uint32_t id;
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bool enabled;
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std::vector<Event*> events;
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};
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};
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#endif //!__LUTRIGGERS__H__
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