DarkflameServer/dScripts
David Markowitz ba91058736
Destroyable: Fix animated deaths (#1227)
Fixes #1222

addresses an issue where the death behavior of a destructible component was not being respected and enemies with destroyable components that had special death animations were not able to play the animation on death.  This pr adds in the hardcoded constant the client uses for the same metric of 12 seconds.

Tested that claiming Nimbus Rock and completing the property guards mission allows him to vacuum away and then network the destruction packet 12 seconds later.
2023-10-18 09:17:57 -05:00
..
02_server perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ai Destroyable: Fix animated deaths (#1227) 2023-10-18 09:17:57 -05:00
client Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
EquipmentScripts Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
EquipmentTriggers Make wrapper for casting skills (#987) 2023-02-10 02:30:17 -06:00
zone Fix typing of some player flag variables (#1067) 2023-05-06 13:32:26 -05:00
ActivityManager.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ActivityManager.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
BaseConsoleTeleportServer.h format codebase 2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BasePropertyServer.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseRandomServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp fix: Remove usage of rand() and seed randomness for chatserver (#1152) 2023-08-03 21:38:19 -05:00
BaseSurvivalServer.h format codebase 2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
BaseWavesServer.h format codebase 2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ChooseYourDestinationNsToNt.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Implement the Imaginite Backpack and Shard armor scripts (#886) 2022-12-21 14:33:41 -08:00
CppScripts.cpp Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
CppScripts.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
Darkitect.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
Darkitect.h Optimize scripts for faster compilation (#597) 2022-07-04 23:00:10 -07:00
NPCAddRemoveItem.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h Scripts: Fix ambiguous base class (#1216) 2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
NtFactionSpyServer.h Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ScriptComponent.cpp chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ScriptComponent.h chore: Make serialize actually virtual (#1156) 2023-08-10 14:33:15 -07:00
ScriptedPowerupSpawner.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h format codebase 2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h format codebase 2022-07-28 08:39:57 -05:00