mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 15:07:28 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
#include "NtAssemblyTubeServer.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void NtAssemblyTubeServer::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(5, "teleport");
|
|
}
|
|
|
|
void NtAssemblyTubeServer::OnPlayerLoaded(Entity* self, Entity* player)
|
|
{
|
|
|
|
}
|
|
|
|
void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
|
|
{
|
|
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
|
|
|
|
auto* player = entering;
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
RunAssemblyTube(self, player);
|
|
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent != nullptr)
|
|
{
|
|
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
|
}
|
|
}
|
|
|
|
void NtAssemblyTubeServer::RunAssemblyTube(Entity* self, Entity* player)
|
|
{
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
const auto iter = m_TeleportingPlayerTable.find(playerID);
|
|
if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
|
|
const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
|
|
|
|
if (player->IsPlayer() && !bPlayerBeingTeleported)
|
|
{
|
|
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
|
|
|
|
GameMessages::SendSetStunned(playerID, PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true
|
|
);
|
|
|
|
if (!teleCinematic.empty())
|
|
{
|
|
const auto teleCinematicUname = teleCinematic;
|
|
GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress(),
|
|
true, true, true, false, 0, false, -1, false, true
|
|
);
|
|
}
|
|
|
|
GameMessages::SendPlayAnimation(player, u"tube-sucker", 4.0f);
|
|
|
|
const auto animTime = 3;
|
|
|
|
self->AddCallbackTimer(animTime, [this, self, playerID]() {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
|
|
|
if (player == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TeleportPlayer(self, player);
|
|
});
|
|
}
|
|
}
|
|
|
|
void NtAssemblyTubeServer::TeleportPlayer(Entity* self, Entity* player)
|
|
{
|
|
auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
|
|
auto* destination = self;
|
|
|
|
if (!destinationGroup.empty())
|
|
{
|
|
const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
|
|
|
|
if (!groupObjs.empty())
|
|
{
|
|
destination = groupObjs[0];
|
|
}
|
|
}
|
|
|
|
const auto destPosition = destination->GetPosition();
|
|
const auto destRotation = destination->GetRotation();
|
|
|
|
GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
|
|
|
|
GameMessages::SendPlayAnimation(player, u"tube-resurrect", 4.0f);
|
|
|
|
const auto animTime = 2;
|
|
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
self->AddCallbackTimer(animTime, [this, self, playerID]() {
|
|
auto* player = EntityManager::Instance()->GetEntity(playerID);
|
|
|
|
if (player == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UnlockPlayer(self, player);
|
|
});
|
|
|
|
const auto useSound = self->GetVar<std::string>(u"sound1");
|
|
|
|
if (!useSound.empty())
|
|
{
|
|
GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
|
|
}
|
|
}
|
|
|
|
void NtAssemblyTubeServer::UnlockPlayer(Entity* self, Entity* player)
|
|
{
|
|
const auto playerID = player->GetObjectID();
|
|
|
|
m_TeleportingPlayerTable[playerID] = false;
|
|
|
|
GameMessages::SendSetStunned(playerID, POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
|
|
true, true, true, true, true, true, true
|
|
);
|
|
}
|