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378 lines
13 KiB
C++
378 lines
13 KiB
C++
#include "Strip.h"
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#include "Amf3.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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#include "dEntity/EntityInfo.h"
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#include "ModelComponent.h"
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#include "ChatPackets.h"
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#include "PropertyManagementComponent.h"
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#include "PlayerManager.h"
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#include "dChatFilter.h"
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#include "DluAssert.h"
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template <>
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void Strip::HandleMsg(AddStripMessage& msg) {
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m_Actions = msg.GetActionsToAdd();
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m_Position = msg.GetPosition();
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};
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template <>
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void Strip::HandleMsg(AddActionMessage& msg) {
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if (msg.GetActionIndex() == -1) return;
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m_Actions.insert(m_Actions.begin() + msg.GetActionIndex(), msg.GetAction());
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};
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template <>
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void Strip::HandleMsg(UpdateStripUiMessage& msg) {
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m_Position = msg.GetPosition();
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};
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template <>
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void Strip::HandleMsg(RemoveStripMessage& msg) {
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m_Actions.clear();
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};
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template <>
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void Strip::HandleMsg(RemoveActionsMessage& msg) {
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if (msg.GetActionIndex() >= m_Actions.size()) return;
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m_Actions.erase(m_Actions.begin() + msg.GetActionIndex(), m_Actions.end());
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};
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template <>
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void Strip::HandleMsg(UpdateActionMessage& msg) {
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if (msg.GetActionIndex() >= m_Actions.size()) return;
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m_Actions.at(msg.GetActionIndex()) = msg.GetAction();
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};
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template <>
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void Strip::HandleMsg(RearrangeStripMessage& msg) {
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if (msg.GetDstActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() <= msg.GetDstActionIndex()) return;
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std::rotate(m_Actions.begin() + msg.GetDstActionIndex(), m_Actions.begin() + msg.GetSrcActionIndex(), m_Actions.end());
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};
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template <>
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void Strip::HandleMsg(SplitStripMessage& msg) {
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if (msg.GetTransferredActions().empty() && !m_Actions.empty()) {
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auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex();
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msg.SetTransferredActions(startToMove, m_Actions.end());
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m_Actions.erase(startToMove, m_Actions.end());
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} else {
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m_Actions = msg.GetTransferredActions();
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m_Position = msg.GetPosition();
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}
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};
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template <>
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void Strip::HandleMsg(MergeStripsMessage& msg) {
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if (msg.GetMigratedActions().empty() && !m_Actions.empty()) {
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msg.SetMigratedActions(m_Actions.begin(), m_Actions.end());
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m_Actions.erase(m_Actions.begin(), m_Actions.end());
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} else {
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m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end());
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}
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};
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template <>
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void Strip::HandleMsg(MigrateActionsMessage& msg) {
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if (msg.GetMigratedActions().empty() && !m_Actions.empty()) {
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auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex();
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msg.SetMigratedActions(startToMove, m_Actions.end());
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m_Actions.erase(startToMove, m_Actions.end());
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} else {
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m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end());
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}
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}
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template<>
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void Strip::HandleMsg(GameMessages::RequestUse& msg) {
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if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
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auto& nextAction = GetNextAction();
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if (nextAction.GetType() == "OnInteract") {
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IncrementAction();
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m_WaitingForAction = false;
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}
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}
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template<>
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void Strip::HandleMsg(GameMessages::ResetModelToDefaults& msg) {
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m_WaitingForAction = false;
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m_PausedTime = 0.0f;
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m_NextActionIndex = 0;
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m_InActionMove = NiPoint3Constant::ZERO;
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m_PreviousFramePosition = NiPoint3Constant::ZERO;
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}
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void Strip::OnChatMessageReceived(const std::string& sMessage) {
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if (m_PausedTime > 0.0f || !HasMinimumActions()) return;
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const auto& nextAction = GetNextAction();
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if (nextAction.GetType() == "OnChat" && nextAction.GetValueParameterString() == sMessage) {
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IncrementAction();
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m_WaitingForAction = false;
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}
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}
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void Strip::IncrementAction() {
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if (m_Actions.empty()) return;
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m_NextActionIndex++;
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m_NextActionIndex %= m_Actions.size();
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}
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void Strip::Spawn(LOT lot, Entity& entity) {
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EntityInfo info{};
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info.lot = lot;
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info.pos = entity.GetPosition();
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info.rot = NiQuaternionConstant::IDENTITY;
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info.spawnerID = entity.GetObjectID();
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auto* const spawnedEntity = Game::entityManager->CreateEntity(info, nullptr, &entity);
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spawnedEntity->AddToGroup("SpawnedPropertyEnemies");
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Game::entityManager->ConstructEntity(spawnedEntity);
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}
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// Spawns a specific drop for all
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void Strip::SpawnDrop(LOT dropLOT, Entity& entity) {
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for (auto* const player : PlayerManager::GetAllPlayers()) {
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GameMessages::SendDropClientLoot(player, entity.GetObjectID(), dropLOT, 0, entity.GetPosition());
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}
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}
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void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
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auto& entity = *modelComponent.GetParent();
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auto& nextAction = GetNextAction();
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auto number = nextAction.GetValueParameterDouble();
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auto valueStr = nextAction.GetValueParameterString();
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auto numberAsInt = static_cast<int32_t>(number);
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auto nextActionType = GetNextAction().GetType();
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// TODO replace with switch case and nextActionType with enum
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/* BEGIN Move */
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if (nextActionType == "MoveRight" || nextActionType == "MoveLeft") {
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// X axis
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bool isMoveLeft = nextActionType == "MoveLeft";
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// Default velocity is 3 units per second.
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if (modelComponent.TrySetVelocity(NiPoint3{ isMoveLeft ? -3.0f : 3.0f, 0.0f, 0.0f })) {
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m_PreviousFramePosition = entity.GetPosition();
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m_InActionMove.x = isMoveLeft ? -number : number;
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}
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} else if (nextActionType == "FlyUp" || nextActionType == "FlyDown") {
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// Y axis
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bool isFlyDown = nextActionType == "FlyDown";
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// Default velocity is 3 units per second.
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if (modelComponent.TrySetVelocity(NiPoint3{ 0.0f, isFlyDown ? -3.0f : 3.0f, 0.0f })) {
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m_PreviousFramePosition = entity.GetPosition();
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m_InActionMove.y = isFlyDown ? -number : number;
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}
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} else if (nextActionType == "MoveForward" || nextActionType == "MoveBackward") {
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// Z axis
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bool isMoveBackward = nextActionType == "MoveBackward";
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// Default velocity is 3 units per second.
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if (modelComponent.TrySetVelocity(NiPoint3{ 0.0f, 0.0f, isMoveBackward ? -3.0f : 3.0f })) {
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m_PreviousFramePosition = entity.GetPosition();
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m_InActionMove.z = isMoveBackward ? -number : number;
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}
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}
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/* END Move */
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/* BEGIN Action */
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else if (nextActionType == "Smash") {
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if (!modelComponent.IsUnSmashing()) {
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GameMessages::Smash smash{};
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smash.target = entity.GetObjectID();
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smash.killerID = entity.GetObjectID();
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smash.Send(UNASSIGNED_SYSTEM_ADDRESS);
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}
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} else if (nextActionType == "UnSmash") {
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GameMessages::UnSmash unsmash{};
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unsmash.target = entity.GetObjectID();
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unsmash.duration = number;
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unsmash.builderID = LWOOBJID_EMPTY;
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unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
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modelComponent.AddUnSmash();
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m_PausedTime = number;
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} else if (nextActionType == "Wait") {
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m_PausedTime = number;
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} else if (nextActionType == "Chat") {
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bool isOk = Game::chatFilter->IsSentenceOkay(valueStr.data(), eGameMasterLevel::CIVILIAN).empty();
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// In case a word is removed from the whitelist after it was approved
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const auto modelName = "%[Objects_" + std::to_string(entity.GetLOT()) + "_name]";
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if (isOk) ChatPackets::SendChatMessage(UNASSIGNED_SYSTEM_ADDRESS, 12, modelName, entity.GetObjectID(), false, GeneralUtils::ASCIIToUTF16(valueStr));
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PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data());
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} else if (nextActionType == "PrivateMessage") {
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PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data());
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} else if (nextActionType == "PlaySound") {
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GameMessages::PlayBehaviorSound sound;
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sound.target = modelComponent.GetParent()->GetObjectID();
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sound.soundID = numberAsInt;
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sound.Send(UNASSIGNED_SYSTEM_ADDRESS);
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}
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/* END Action */
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/* BEGIN Gameplay */
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else if (nextActionType == "SpawnStromling") {
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Spawn(10495, entity); // Stromling property
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} else if (nextActionType == "SpawnPirate") {
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Spawn(10497, entity); // Maelstrom Pirate property
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} else if (nextActionType == "SpawnRonin") {
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Spawn(10498, entity); // Dark Ronin property
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} else if (nextActionType == "DropImagination") {
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for (; numberAsInt > 0; numberAsInt--) SpawnDrop(935, entity); // 1 Imagination powerup
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} else if (nextActionType == "DropHealth") {
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for (; numberAsInt > 0; numberAsInt--) SpawnDrop(177, entity); // 1 Life powerup
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} else if (nextActionType == "DropArmor") {
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for (; numberAsInt > 0; numberAsInt--) SpawnDrop(6431, entity); // 1 Armor powerup
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}
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/* END Gameplay */
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else {
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static std::set<std::string> g_WarnedActions;
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if (!g_WarnedActions.contains(nextActionType.data())) {
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LOG("Tried to play action (%s) which is not supported.", nextActionType.data());
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g_WarnedActions.insert(nextActionType.data());
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}
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}
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IncrementAction();
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}
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// Decrement references to the previous state if we have progressed to the next one.
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void Strip::RemoveStates(ModelComponent& modelComponent) const {
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const auto& prevAction = GetPreviousAction();
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const auto prevActionType = prevAction.GetType();
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if (prevActionType == "OnInteract") {
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modelComponent.RemoveInteract();
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Game::entityManager->SerializeEntity(modelComponent.GetParent());
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} else if (prevActionType == "UnSmash") {
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modelComponent.RemoveUnSmash();
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}
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}
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bool Strip::CheckMovement(float deltaTime, ModelComponent& modelComponent) {
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auto& entity = *modelComponent.GetParent();
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const auto& currentPos = entity.GetPosition();
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const auto diff = currentPos - m_PreviousFramePosition;
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const auto [moveX, moveY, moveZ] = m_InActionMove;
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m_PreviousFramePosition = currentPos;
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// Only want to subtract from the move if one is being performed.
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// Starts at true because we may not be doing a move at all.
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// If one is being done, then one of the move_ variables will be non-zero
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bool moveFinished = true;
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NiPoint3 finalPositionAdjustment = NiPoint3Constant::ZERO;
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if (moveX != 0.0f) {
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m_InActionMove.x -= diff.x;
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// If the sign bit is different between the two numbers, then we have finished our move.
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moveFinished = std::signbit(m_InActionMove.x) != std::signbit(moveX);
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finalPositionAdjustment.x = m_InActionMove.x;
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} else if (moveY != 0.0f) {
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m_InActionMove.y -= diff.y;
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// If the sign bit is different between the two numbers, then we have finished our move.
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moveFinished = std::signbit(m_InActionMove.y) != std::signbit(moveY);
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finalPositionAdjustment.y = m_InActionMove.y;
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} else if (moveZ != 0.0f) {
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m_InActionMove.z -= diff.z;
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// If the sign bit is different between the two numbers, then we have finished our move.
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moveFinished = std::signbit(m_InActionMove.z) != std::signbit(moveZ);
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finalPositionAdjustment.z = m_InActionMove.z;
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}
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// Once done, set the in action move & velocity to zero
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if (moveFinished && m_InActionMove != NiPoint3Constant::ZERO) {
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auto entityVelocity = entity.GetVelocity();
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// Zero out only the velocity that was acted on
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if (moveX != 0.0f) entityVelocity.x = 0.0f;
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else if (moveY != 0.0f) entityVelocity.y = 0.0f;
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else if (moveZ != 0.0f) entityVelocity.z = 0.0f;
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modelComponent.SetVelocity(entityVelocity);
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// Do the final adjustment so we will have moved exactly the requested units
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entity.SetPosition(entity.GetPosition() + finalPositionAdjustment);
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m_InActionMove = NiPoint3Constant::ZERO;
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}
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return moveFinished;
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}
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void Strip::Update(float deltaTime, ModelComponent& modelComponent) {
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// No point in running a strip with only one action.
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// Strips are also designed to have 2 actions or more to run.
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if (!HasMinimumActions()) return;
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// Return if this strip has an active movement action
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if (!CheckMovement(deltaTime, modelComponent)) return;
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// Don't run this strip if we're paused.
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m_PausedTime -= deltaTime;
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if (m_PausedTime > 0.0f) return;
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m_PausedTime = 0.0f;
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// Return here if we're waiting for external interactions to continue.
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if (m_WaitingForAction) return;
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auto& entity = *modelComponent.GetParent();
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auto& nextAction = GetNextAction();
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RemoveStates(modelComponent);
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// Check for trigger blocks and if not a trigger block proc this blocks action
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if (m_NextActionIndex == 0) {
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if (nextAction.GetType() == "OnInteract") {
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modelComponent.AddInteract();
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Game::entityManager->SerializeEntity(entity);
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m_WaitingForAction = true;
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} else if (nextAction.GetType() == "OnChat") {
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Game::entityManager->SerializeEntity(entity);
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m_WaitingForAction = true;
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}
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} else { // should be a normal block
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ProcNormalAction(deltaTime, modelComponent);
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}
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}
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void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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m_Position.SendBehaviorBlocksToClient(args);
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auto* const actions = args.InsertArray("actions");
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for (const auto& action : m_Actions) {
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action.SendBehaviorBlocksToClient(*actions);
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}
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}
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void Strip::Serialize(tinyxml2::XMLElement& strip) const {
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auto* const positionElement = strip.InsertNewChildElement("Position");
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m_Position.Serialize(*positionElement);
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for (const auto& action : m_Actions) {
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auto* const actionElement = strip.InsertNewChildElement("Action");
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action.Serialize(*actionElement);
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}
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}
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void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
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const auto* positionElement = strip.FirstChildElement("Position");
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if (positionElement) {
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m_Position.Deserialize(*positionElement);
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}
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for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
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auto& action = m_Actions.emplace_back();
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action.Deserialize(*actionElement);
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}
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}
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const Action& Strip::GetNextAction() const {
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DluAssert(m_NextActionIndex < m_Actions.size()); return m_Actions[m_NextActionIndex];
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}
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const Action& Strip::GetPreviousAction() const {
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DluAssert(m_NextActionIndex < m_Actions.size());
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size_t index = m_NextActionIndex == 0 ? m_Actions.size() - 1 : m_NextActionIndex - 1;
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return m_Actions[index];
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}
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