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https://github.com/DarkflameUniverse/DarkflameServer.git
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b6af92ef81
* Split out BehaviorMessage class changes from PR #1452 * remove <string_view> inclusion in ActionContext.h * add the arguments nullptr check back in * remove redundant std::string constructor calls * Update AddStripMessage.cpp - change push_back to emplace_back
28 lines
963 B
C++
28 lines
963 B
C++
#ifndef __ACTIONCONTEXT__H__
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#define __ACTIONCONTEXT__H__
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#include "BehaviorStates.h"
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#include "dCommonVars.h"
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class AMFArrayValue;
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/**
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* @brief Sent if contextual State and Strip informationis needed for a ControlBehaviors message
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*
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*/
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class ActionContext {
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public:
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ActionContext() noexcept = default;
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ActionContext(const AMFArrayValue* arguments, const std::string& customStateKey = "stateID", const std::string& customStripKey = "stripID");
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[[nodiscard]] StripId GetStripId() const noexcept { return m_StripId; };
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[[nodiscard]] BehaviorState GetStateId() const noexcept { return m_StateId; };
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private:
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[[nodiscard]] BehaviorState GetBehaviorStateFromArgument(const AMFArrayValue* arguments, const std::string& key) const;
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[[nodiscard]] StripId GetStripIdFromArgument(const AMFArrayValue* arguments, const std::string& key) const;
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StripId m_StripId{ 0 };
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BehaviorState m_StateId{ BehaviorState::HOME_STATE };
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};
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#endif //!__ACTIONCONTEXT__H__
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