mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
15 lines
444 B
C++
15 lines
444 B
C++
#include "Sunflower.h"
|
|
#include "Entity.h"
|
|
|
|
void Sunflower::OnStartup(Entity *self) {
|
|
self->SetVar<uint32_t>(u"numCycles", 6);
|
|
self->SetVar<float_t>(u"secPerCycle", 5.0f);
|
|
self->SetVar<float_t>(u"delayToFirstCycle", 1.5f);
|
|
self->SetVar<float_t>(u"deathDelay", 30.0f);
|
|
self->SetVar<uint32_t>(u"numberOfPowerups", 4);
|
|
self->SetVar<LOT>(u"lootLOT", 11910);
|
|
|
|
// Initiate the actual script
|
|
OnTemplateStartup(self);
|
|
}
|