mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
24 lines
1.1 KiB
C++
24 lines
1.1 KiB
C++
#pragma once
|
|
#include "CppScripts.h"
|
|
#include "ChooseYourDestinationNsToNt.h"
|
|
#include "BaseConsoleTeleportServer.h"
|
|
|
|
class NsLegoClubDoor : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
|
|
{
|
|
public:
|
|
void OnStartup(Entity* self) override;
|
|
void OnUse(Entity* self, Entity* user) override;
|
|
void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
|
|
void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
|
|
void OnTimerDone(Entity* self, std::string timerName) override;
|
|
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
|
|
|
|
private:
|
|
int32_t m_ChoiceZoneID = 1700;
|
|
std::string m_SpawnPoint = "NS_LEGO_Club";
|
|
std::u16string m_TeleportAnim = u"lup-teleport";
|
|
std::u16string m_TeleportString = u"ROCKET_TOOLTIP_USE_THE_GATEWAY_TO_TRAVEL_TO_LUP_WORLD";
|
|
AMFArrayValue args = {};
|
|
AMFArrayValue* options = {};
|
|
};
|