mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
16 lines
610 B
C++
16 lines
610 B
C++
#include "NpcNpSpacemanBob.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
|
|
{
|
|
if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE && missionID == 173)
|
|
{
|
|
DestroyableComponent* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
|
|
destroyable->SetImagination(6);
|
|
MissionComponent* mission = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
|
|
|
mission->CompleteMission(664);
|
|
}
|
|
}
|