mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
32 lines
1.1 KiB
CMake
32 lines
1.1 KiB
CMake
set(DNET_SOURCES "AuthPackets.cpp"
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"ChatPackets.cpp"
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"ClientPackets.cpp"
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"dServer.cpp"
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"MasterPackets.cpp"
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"PacketUtils.cpp"
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"WorldPackets.cpp"
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"ZoneInstanceManager.cpp")
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add_library(dNet STATIC ${DNET_SOURCES})
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target_link_libraries(dNet PUBLIC magic_enum PRIVATE bcrypt MD5)
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target_include_directories(dNet PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
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"${PROJECT_SOURCE_DIR}/dGame/dComponents"
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
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"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
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)
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