set(DNET_SOURCES "AuthPackets.cpp" "ChatPackets.cpp" "ClientPackets.cpp" "dServer.cpp" "MasterPackets.cpp" "PacketUtils.cpp" "WorldPackets.cpp" "ZoneInstanceManager.cpp") add_library(dNet STATIC ${DNET_SOURCES}) target_link_libraries(dNet PUBLIC magic_enum PRIVATE bcrypt MD5) target_include_directories(dNet PRIVATE "${PROJECT_SOURCE_DIR}/dCommon" "${PROJECT_SOURCE_DIR}/dCommon/dEnums" "${PROJECT_SOURCE_DIR}/dZoneManager" "${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase" "${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables" "${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase" "${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables" "${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include" "${PROJECT_SOURCE_DIR}/dGame" # UserManager.h "${PROJECT_SOURCE_DIR}/dGame/dComponents" "${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager "${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h "${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h "${PROJECT_SOURCE_DIR}/dScripts" # transitive through components )