DarkflameServer/dScripts/02_server/Map/NT/NtParadoxTeleServer.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

116 lines
3.4 KiB
C++

#include "NtParadoxTeleServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "RenderComponent.h"
void NtParadoxTeleServer::OnStartup(Entity* self) {
self->SetProximityRadius(5, "teleport");
}
void NtParadoxTeleServer::OnPlayerLoaded(Entity* self, Entity* player) {
}
void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
if (status != "ENTER" || !entering->IsPlayer() || name != "teleport") return;
auto* player = entering;
const auto playerID = player->GetObjectID();
const auto iter = m_TeleportingPlayerTable.find(playerID);
if (iter == m_TeleportingPlayerTable.end()) m_TeleportingPlayerTable[playerID] = false;
const auto bPlayerBeingTeleported = m_TeleportingPlayerTable[playerID];
if (player->IsPlayer() && !bPlayerBeingTeleported) {
GameMessages::SendSetStunned(playerID, eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
RenderComponent::PlayAnimation(player, u"teledeath", 4.0f);
const auto animTime = 2;
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
TeleportPlayer(self, player);
});
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
}
}
void NtParadoxTeleServer::TeleportPlayer(Entity* self, Entity* player) {
auto destinationGroup = self->GetVar<std::u16string>(u"teleGroup");
auto* destination = self;
if (!destinationGroup.empty()) {
const auto& groupObjs = EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(destinationGroup));
if (!groupObjs.empty()) {
destination = groupObjs[0];
}
}
const auto destPosition = destination->GetPosition();
const auto destRotation = destination->GetRotation();
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
if (!teleCinematic.empty()) {
const auto teleCinematicUname = teleCinematic;
GameMessages::SendPlayCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
}
GameMessages::SendTeleport(player->GetObjectID(), destPosition, destRotation, player->GetSystemAddress(), true);
RenderComponent::PlayAnimation(player, u"paradox-teleport-in", 4.0f);
const auto animTime = 2;
const auto playerID = player->GetObjectID();
self->AddCallbackTimer(animTime, [this, self, playerID]() {
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
UnlockPlayer(self, player);
});
const auto useSound = self->GetVar<std::string>(u"sound1");
if (!useSound.empty()) {
GameMessages::SendPlayNDAudioEmitter(player, player->GetSystemAddress(), useSound);
}
}
void NtParadoxTeleServer::UnlockPlayer(Entity* self, Entity* player) {
const auto playerID = player->GetObjectID();
m_TeleportingPlayerTable[playerID] = false;
GameMessages::SendSetStunned(playerID, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY,
true, true, true, true, true, true, true
);
auto teleCinematic = self->GetVar<std::u16string>(u"Cinematic");
if (!teleCinematic.empty()) {
const auto teleCinematicUname = teleCinematic;
GameMessages::SendEndCinematic(player->GetObjectID(), teleCinematicUname, player->GetSystemAddress());
}
}