mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 03:38:20 +00:00
b432a3f5da
Clean up macros more tomorrow Cleanup and optimize CDActivities table Remove unused include Further work on CDActivityRewards Update MasterServer.cpp Further animations work Activities still needs work for a better PK. fix type All of these replacements worked Create internal interface for animations Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
#include "MastTeleport.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "Preconditions.h"
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#include "DestroyableComponent.h"
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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#include <math.h>
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#endif
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#include "RenderComponent.h"
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void MastTeleport::OnStartup(Entity* self) {
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self->SetNetworkVar<std::string>(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS);
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}
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void MastTeleport::OnRebuildComplete(Entity* self, Entity* target) {
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if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44)) {
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self->SetVar<LWOOBJID>(u"userID", target->GetObjectID());
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GameMessages::SendSetStunned(target->GetObjectID(), eStateChangeType::PUSH, target->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = target->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, true, true, true, true, true, false, false, true, true);
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self->AddTimer("Start", 3);
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}
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}
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void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
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const auto playerId = self->GetVar<LWOOBJID>(u"userID");
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auto* player = EntityManager::Instance()->GetEntity(playerId);
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if (player == nullptr) return;
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if (timerName == "Start") {
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auto position = self->GetPosition();
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auto rotation = self->GetRotation();
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GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true);
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// Hacky fix for odd rotations
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if (self->GetVar<std::u16string>(u"MastName") != u"Jail") {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 140.0f, player->GetSystemAddress());
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} else {
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GameMessages::SendOrientToAngle(playerId, true, (M_PI / 180) * 100.0f, player->GetSystemAddress());
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}
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const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Cinematic"));
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const auto leanIn = self->GetVar<float>(u"LeanIn");
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if (!cinematic.empty()) {
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GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(),
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true, true, false, false, 0, false, leanIn
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);
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}
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GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true);
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float animationTime = 6.25f;
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animationTime = RenderComponent::PlayAnimation(player, "crow-swing-no-equip", 4.0f);
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RenderComponent::PlayAnimation(self, u"swing");
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self->AddTimer("PlayerAnimDone", animationTime);
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} else if (timerName == "PlayerAnimDone") {
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GameMessages::SendStopFXEffect(player, true, "hook");
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auto forward = self->GetRotation().GetForwardVector();
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const auto degrees = -25.0f;
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const auto rads = degrees * (static_cast<float>(M_PI) / 180.0f);
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const Vector3 newPlayerRot = { 0, rads, 0 };
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auto position = self->GetPosition();
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position.x += (forward.x * 20.5f);
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position.y += 12;
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position.z += (forward.z * 20.5f);
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GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress());
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GameMessages::SendTeleport(playerId, position, NiQuaternion::IDENTITY, player->GetSystemAddress());
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GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(),
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LWOOBJID_EMPTY, true, true, true, true, true, true, true
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);
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auto* destroyableComponent = player->GetComponent<DestroyableComponent>();
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if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::POP, true, true, true, true, true, false, false, true, true);
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EntityManager::Instance()->SerializeEntity(player);
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}
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}
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