DarkflameServer/dScripts/02_server/Map/AM/AmSkullkinDrill.cpp
David Markowitz b432a3f5da Remove inlines
Clean up macros

more tomorrow

Cleanup and optimize CDActivities table

Remove unused include

Further work on CDActivityRewards

Update MasterServer.cpp

Further animations work

Activities still needs work for a better PK.

fix type

All of these replacements worked

Create internal interface for animations

Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
2023-03-26 02:59:46 -07:00

326 lines
7.9 KiB
C++

#include "AmSkullkinDrill.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
#include "DestroyableComponent.h"
#include "ProximityMonitorComponent.h"
#include "MissionComponent.h"
#include "EntityInfo.h"
#include "RenderComponent.h"
void AmSkullkinDrill::OnStartup(Entity* self) {
self->SetNetworkVar(u"bIsInUse", false);
self->SetVar(u"bActive", true);
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"spin", "active");
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatformComponent == nullptr) {
return;
}
movingPlatformComponent->SetSerialized(true);
movingPlatformComponent->GotoWaypoint(0);
auto* standObj = GetStandObj(self);
if (standObj != nullptr) {
standObj->SetVar(u"bActive", true);
}
self->SetProximityRadius(5, "spin_distance");
}
Entity* AmSkullkinDrill::GetStandObj(Entity* self) {
const auto& myGroup = self->GetGroups();
if (myGroup.empty()) {
return nullptr;
}
std::string groupName = "Drill_Stand_";
groupName.push_back(myGroup[0][myGroup[0].size() - 1]);
const auto standObjs = EntityManager::Instance()->GetEntitiesInGroup(groupName);
if (standObjs.empty()) {
return nullptr;
}
return standObjs[0];
}
void AmSkullkinDrill::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
if (message != "NinjagoSpinEvent" || self->GetNetworkVar<bool>(u"bIsInUse")) {
return;
}
auto* proximityMonitorComponent = self->GetComponent<ProximityMonitorComponent>();
if (proximityMonitorComponent == nullptr || !proximityMonitorComponent->IsInProximity("spin_distance", caster->GetObjectID())) {
return;
}
self->SetVar(u"activaterID", caster->GetObjectID());
self->SetNetworkVar(u"bIsInUse", true);
TriggerDrill(self);
}
void AmSkullkinDrill::TriggerDrill(Entity* self) {
RenderComponent::PlayAnimation(self, u"slowdown");
self->AddTimer("killDrill", 10.0f);
auto* standObj = GetStandObj(self);
if (standObj != nullptr) {
standObj->SetVar(u"bActive", false);
}
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatformComponent == nullptr) {
return;
}
movingPlatformComponent->GotoWaypoint(1);
}
void AmSkullkinDrill::OnWaypointReached(Entity* self, uint32_t waypointIndex) {
if (waypointIndex == 1) {
auto myPos = self->GetPosition();
auto myRot = self->GetRotation();
myPos.y -= 21;
EntityInfo info = {};
info.lot = 12346;
info.pos = myPos;
info.rot = myRot;
info.scale = 3; // Needs the scale, otherwise attacks fail
info.spawnerID = self->GetObjectID();
auto* child = EntityManager::Instance()->CreateEntity(info);
EntityManager::Instance()->ConstructEntity(child);
self->SetVar(u"ChildSmash", child->GetObjectID());
child->AddDieCallback([this, self]() {
const auto& userID = self->GetVar<LWOOBJID>(u"activaterID");
auto* player = EntityManager::Instance()->GetEntity(userID);
if (player == nullptr) {
return;
}
OnHitOrHealResult(self, player, 1);
});
}
OnArrived(self, waypointIndex);
}
void AmSkullkinDrill::OnUse(Entity* self, Entity* user) {
if (self->GetNetworkVar<bool>(u"bIsInUse")) {
return;
}
self->SetNetworkVar(u"bIsInUse", true);
GameMessages::SendPlayFXEffect(user->GetObjectID(), 5499, u"on-anim", "tornado");
GameMessages::SendPlayFXEffect(user->GetObjectID(), 5502, u"on-anim", "staff");
const auto userID = user->GetObjectID();
self->SetVar(u"userID", userID);
self->SetVar(u"activaterID", userID);
PlayAnim(self, user, "spinjitzu-staff-windup");
PlayCinematic(self);
FreezePlayer(self, user, true);
}
void AmSkullkinDrill::FreezePlayer(Entity* self, Entity* player, bool bFreeze) {
auto StateChangeType = eStateChangeType::POP;
if (bFreeze) {
if (player->GetIsDead()) {
return;
}
StateChangeType = eStateChangeType::PUSH;
} else {
if (player->GetIsDead()) {
//
}
}
GameMessages::SendSetStunned(player->GetObjectID(), StateChangeType, player->GetSystemAddress(), self->GetObjectID(),
true, false, true, false, true, false, true
);
}
void AmSkullkinDrill::OnArrived(Entity* self, uint32_t waypointIndex) {
auto* standObj = GetStandObj(self);
if (waypointIndex == 1) {
RenderComponent::PlayAnimation(self, u"no-spin");
GameMessages::SendStopFXEffect(self, true, "active");
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"indicator", "indicator");
self->SetVar(u"bActive", false);
const auto playerID = self->GetVar<LWOOBJID>(u"userID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player != nullptr) {
PlayAnim(self, player, "spinjitzu-staff-end");
}
if (standObj != nullptr) {
standObj->SetVar(u"bActive", false);
}
return;
} else {
RenderComponent::PlayAnimation(self, u"idle");
GameMessages::SendPlayFXEffect(self->GetObjectID(), -1, u"spin", "active");
GameMessages::SendStopFXEffect(self, true, "indicator");
}
}
void AmSkullkinDrill::PlayCinematic(Entity* self) {
auto* player = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"userID"));
if (player == nullptr) {
return;
}
const auto& cine = self->GetVar<std::u16string>(u"cinematic");
if (cine.empty()) {
return;
}
GameMessages::SendPlayCinematic(player->GetObjectID(), cine, player->GetSystemAddress());
}
void AmSkullkinDrill::PlayAnim(Entity* self, Entity* player, const std::string& animName) {
const auto animTime = animName == "spinjitzu-staff-end" ? 0.5f : 1.0f;
RenderComponent::PlayAnimation(player, animName);
self->AddTimer("AnimDone_" + animName, animTime);
}
void AmSkullkinDrill::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
auto* destroyableComponent = self->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr || !attacker->IsPlayer()) {
return;
}
if (self->GetVar<bool>(u"bActive")) {
return;
}
const auto activaterID = self->GetVar<LWOOBJID>(u"activaterID");
auto* activator = EntityManager::Instance()->GetEntity(activaterID);
// TODO: Missions
if (activator != nullptr) {
auto* missionComponent = activator->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
for (const auto missionID : m_MissionsToUpdate) {
missionComponent->ForceProgressValue(missionID, 1, self->GetLOT());
}
}
}
self->Smash(attacker->GetObjectID(), SILENT);
self->CancelAllTimers();
auto* standObj = GetStandObj(self);
if (standObj != nullptr) {
GameMessages::SendPlayFXEffect(standObj->GetObjectID(), 4946, u"explode", "explode");
}
}
void AmSkullkinDrill::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killDrill") {
const auto childID = self->GetVar<LWOOBJID>(u"ChildSmash");
auto* child = EntityManager::Instance()->GetEntity(childID);
if (child != nullptr) {
child->Smash(self->GetObjectID(), SILENT);
}
self->SetNetworkVar(u"bIsInUse", false);
self->SetVar(u"bActive", true);
self->SetVar(u"activaterID", LWOOBJID_EMPTY);
auto* standObj = GetStandObj(self);
if (standObj != nullptr) {
standObj->SetVar(u"bActive", true);
}
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
if (movingPlatformComponent == nullptr) {
return;
}
movingPlatformComponent->GotoWaypoint(0);
return;
}
const auto& data = GeneralUtils::SplitString(timerName, '_');
if (data.empty()) {
return;
}
if (data[0] == "AnimDone") {
const auto& animName = data[1];
const auto playerID = self->GetVar<LWOOBJID>(u"userID");
auto* player = EntityManager::Instance()->GetEntity(playerID);
if (player == nullptr) {
return;
}
if (animName == "spinjitzu-staff-windup") {
TriggerDrill(self);
RenderComponent::PlayAnimation(player, u"spinjitzu-staff-loop");
} else if (animName == "spinjitzu-staff-end") {
FreezePlayer(self, player, false);
self->SetVar(u"userID", LWOOBJID_EMPTY);
GameMessages::SendStopFXEffect(player, true, "tornado");
GameMessages::SendStopFXEffect(player, true, "staff");
}
} else if (data[0] == "TryUnFreezeAgain") {
}
}