mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 05:53:34 +00:00
d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
19 lines
548 B
C++
19 lines
548 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
#include <unordered_map>
|
|
#include <unordered_set>
|
|
|
|
typedef uint64_t BehaviorParameterHash;
|
|
typedef float BehaviorParameterValue;
|
|
|
|
class CDBehaviorParameterTable : public CDTable<CDBehaviorParameterTable, std::unordered_map<BehaviorParameterHash, BehaviorParameterValue>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
float GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue = 0);
|
|
|
|
std::map<std::string, float> GetParametersByBehaviorID(uint32_t behaviorID);
|
|
};
|