DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

21 lines
418 B
C++

#ifndef __RENAMEMESSAGE__H__
#define __RENAMEMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player renames this behavior
*/
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(const AMFArrayValue* arguments);
[[nodiscard]] const std::string& GetName() const { return m_Name; };
private:
std::string m_Name;
};
#endif //!__RENAMEMESSAGE__H__