DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.cpp
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

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C++

#include "BehaviorMessageBase.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(const AMFArrayValue* arguments) {
static constexpr const char* key = "BehaviorID";
const auto* const behaviorIDValue = arguments->Get<std::string>(key);
int32_t behaviorId = DefaultBehaviorId;
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
behaviorId =
GeneralUtils::TryParse<int32_t>(behaviorIDValue->GetValue()).value_or(behaviorId);
} else if (arguments->Get(key) && arguments->Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
return behaviorId;
}
int32_t BehaviorMessageBase::GetActionIndexFromArgument(const AMFArrayValue* arguments, const std::string& keyName) const {
const auto* const actionIndexAmf = arguments->Get<double>(keyName);
if (!actionIndexAmf) throw std::invalid_argument("Unable to find actionIndex");
return static_cast<int32_t>(actionIndexAmf->GetValue());
}