DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.cpp
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

10 lines
378 B
C++

#include "AddMessage.h"
AddMessage::AddMessage(const AMFArrayValue* arguments) : BehaviorMessageBase{ arguments } {
const auto* const behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
m_BehaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
LOG_DEBUG("behaviorId %i index %i", m_BehaviorId, m_BehaviorIndex);
}