DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/Action.h
jadebenn b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00

31 lines
880 B
C++

#ifndef __ACTION__H__
#define __ACTION__H__
#include <string>
class AMFArrayValue;
/**
* @brief Sent if a ControlBehavior message has an Action associated with it
*
*/
class Action {
public:
Action() = default;
Action(const AMFArrayValue* arguments);
[[nodiscard]] const std::string& GetType() const { return m_Type; };
[[nodiscard]] const std::string& GetValueParameterName() const { return m_ValueParameterName; };
[[nodiscard]] const std::string& GetValueParameterString() const { return m_ValueParameterString; };
[[nodiscard]] double GetValueParameterDouble() const noexcept { return m_ValueParameterDouble; };
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
private:
double m_ValueParameterDouble{ 0.0 };
std::string m_Type{ "" };
std::string m_ValueParameterName{ "" };
std::string m_ValueParameterString{ "" };
};
#endif //!__ACTION__H__