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Where an object starts (where the level put it) moves into ControllablePhysicsComponent::LoadConfigData, and where a character comes into the world (its save, then its respawn point, the target scene or the zone's spawn when it came from elsewhere) into LoadFromSaveData, out of Entity::Initialize. Same placement. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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