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27 lines
1022 B
CMake
27 lines
1022 B
CMake
set(DGAME_DPROPERTYBEHAVIORS_SOURCES
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"PropertyBehavior.cpp"
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"State.cpp"
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"Strip.cpp"
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"BlockDefinition.cpp"
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"ControlBehaviors.cpp"
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)
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add_subdirectory(ControlBehaviorMessages)
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foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
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set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
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endforeach()
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add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
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target_link_libraries(dPropertyBehaviors PUBLIC tinyxml2 PRIVATE dDatabaseCDClient)
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target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIdManager.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
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"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
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)
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target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
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target_link_libraries(dPropertyBehaviors INTERFACE dComponents)
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