set(DGAME_DPROPERTYBEHAVIORS_SOURCES "PropertyBehavior.cpp" "State.cpp" "Strip.cpp" "BlockDefinition.cpp" "ControlBehaviors.cpp" ) add_subdirectory(ControlBehaviorMessages) foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES}) set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}") endforeach() add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES}) target_link_libraries(dPropertyBehaviors PUBLIC tinyxml2 PRIVATE dDatabaseCDClient) target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages" PRIVATE "${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager "${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIdManager.h "${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h "${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h ) target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase) target_link_libraries(dPropertyBehaviors INTERFACE dComponents)