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2cc13c6499
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#include "ModelComponent.h"
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#include "Entity.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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m_OriginalRotation = m_Parent->GetDefaultRotation();
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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outBitStream->Write1();
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outBitStream->Write<LWOOBJID>(m_userModelID != LWOOBJID_EMPTY ? m_userModelID : m_Parent->GetObjectID());
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outBitStream->Write<int>(0);
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outBitStream->Write0();
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}
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//actual model component:
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outBitStream->Write1(); // Yes we are writing model info
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outBitStream->Write0(); // Is pickable
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outBitStream->Write<uint32_t>(2); // Physics type
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outBitStream->Write(m_OriginalPosition); // Original position
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outBitStream->Write(m_OriginalRotation); // Original rotation
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outBitStream->Write1(); // We are writing behavior info
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outBitStream->Write<uint32_t>(0); // Number of behaviors
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outBitStream->Write1(); // Is this model paused
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if (bIsInitialUpdate) outBitStream->Write0(); // We are not writing model editing info
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}
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