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59 lines
1.2 KiB
C
59 lines
1.2 KiB
C
#pragma once
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#ifndef __EITEMSETPASSIVEABILITYID__H__
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#define __EITEMSETPASSIVEABILITYID__H__
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enum class eItemSetPassiveAbilityID {
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EngineerRank1 = 2,
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EngineerRank2 = 3,
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EngineerRank3 = 4,
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KnightRank1 = 7,
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KnightRank2 = 8,
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KnightRank3 = 9,
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SpaceRangerRank1 = 10,
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SpaceRangerRank2 = 11,
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SpaceRangerRank3 = 12,
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SamuraiRank1 = 13,
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SamuraiRank2 = 14,
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SamuraiRank3 = 15,
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SorcererRank1 = 16,
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SorcererRank2 = 17,
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SorcererRank3 = 18,
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SpaceMarauderRank1 = 19,
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SpaceMarauderRank2 = 20,
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SpaceMarauderRank3 = 21,
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ShinobiRank1 = 22,
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ShinobiRank2 = 23,
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ShinobiRank3 = 24,
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InventorRank1 = 25,
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InventorRank2 = 26,
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InventorRank3 = 27,
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SummonerRank1 = 28,
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SummonerRank2 = 29,
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SummonerRank3 = 30,
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AdventurerRank1 = 31,
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AdventurerRank2 = 32,
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AdventurerRank3 = 33,
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DaredevilRank1 = 34,
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DaredevilRank2 = 35,
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DaredevilRank3 = 36,
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BuccaneerRank1 = 37,
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BuccaneerRank2 = 38,
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BuccaneerRank3 = 39,
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BoneSuit = 40,
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ImaginationSpinjitzu = 41,
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BatLord = 42,
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MosaicJester = 43,
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ExplorienBot = 44,
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Unnamed1 = 45,
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Unnamed2 = 46,
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Unnamed3 = 47,
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EarthSpinjitzu = 48,
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Unnamed4 = 49,
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FireSpinjitzu = 50,
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IceSpinjitzu = 51,
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LightningSpinjitzu = 52
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};
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#endif //!__EITEMSETPASSIVEABILITYID__H__
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