DarkflameServer/dScripts/ai/AG/CMakeLists.txt
TAHuntling e966d3a644
Chore: split VE script up (#1598)
* Testing Scripts

Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake

* fixed inclusions

* Removed DoShake

* cleaning up

* consistent if statements

* Update dScripts/ai/AG/AgShipShake.h

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-05-27 01:24:48 -05:00

23 lines
595 B
CMake

set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"
"ActSharkPlayerDeathTrigger.cpp"
"AgBusDoor.cpp"
"AgTurret.cpp"
"AgFans.cpp"
"AgSalutingNpcs.cpp"
"AgJetEffectServer.cpp"
"AgQbElevator.cpp"
"AgStromlingProperty.cpp"
"AgDarkSpiderling.cpp"
"AgPicnicBlanket.cpp"
"AgStagePlatforms.cpp"
"AgQbWall.cpp")
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
target_include_directories(dScriptsAiAG PUBLIC ".")
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)