DarkflameServer/dScripts/ai/GF/PirateRep.cpp
2025-01-20 18:01:28 -08:00

16 lines
484 B
C++

#include "PirateRep.h"
#include "eMissionState.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
}
}