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16 lines
484 B
C++
16 lines
484 B
C++
#include "PirateRep.h"
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#include "eMissionState.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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}
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}
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