#include "PirateRep.h" #include "eMissionState.h" #include "Entity.h" #include "ePlayerFlag.h" void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID == m_PirateRepMissionID && missionState >= eMissionState::READY_TO_COMPLETE) { GameMessages::SetFlag setFlag{}; setFlag.target = target->GetObjectID(); setFlag.iFlagId = ePlayerFlag::GF_PIRATE_REP; setFlag.bFlag = true; SEND_ENTITY_MSG(setFlag); } }