DarkflameServer/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp
2025-01-20 18:01:28 -08:00

15 lines
499 B
C++

#include "NtImagimeterVisibility.h"
#include "GameMessages.h"
#include "Entity.h"
#include "ePlayerFlag.h"
void NTImagimeterVisibility::OnQuickBuildComplete(Entity* self, Entity* target) {
GameMessages::SetFlag setFlag{};
setFlag.target = target->GetObjectID();
setFlag.iFlagId = ePlayerFlag::NT_PLINTH_REBUILD;
setFlag.bFlag = true;
SEND_ENTITY_MSG(setFlag);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
}