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15 lines
499 B
C++
15 lines
499 B
C++
#include "NtImagimeterVisibility.h"
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#include "GameMessages.h"
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#include "Entity.h"
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#include "ePlayerFlag.h"
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void NTImagimeterVisibility::OnQuickBuildComplete(Entity* self, Entity* target) {
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GameMessages::SetFlag setFlag{};
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setFlag.target = target->GetObjectID();
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setFlag.iFlagId = ePlayerFlag::NT_PLINTH_REBUILD;
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setFlag.bFlag = true;
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SEND_ENTITY_MSG(setFlag);
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
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}
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