#include "NtImagimeterVisibility.h" #include "GameMessages.h" #include "Entity.h" #include "ePlayerFlag.h" void NTImagimeterVisibility::OnQuickBuildComplete(Entity* self, Entity* target) { GameMessages::SetFlag setFlag{}; setFlag.target = target->GetObjectID(); setFlag.iFlagId = ePlayerFlag::NT_PLINTH_REBUILD; setFlag.bFlag = true; SEND_ENTITY_MSG(setFlag); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress()); }