RocketsUsed: live counted the rocket when the client asked to go
(FireEventServerSide "ZonePlayer"), right before TransferToZone (captures:
94 of 117 directly before it). DLU counted it when the launch animation
started, so a launch that never went counted too.
QuickBuildsCompleted: live sent it after RebuildNotifyState(Completed) and
the completion effect (507), before EnableRebuild (218 of 227 samples); DLU
counted it before the notify state.
Check in game: launch a rocket to another world; Rockets Used goes up by 1
as the screen fades out. Finish a quick build: Quick Builds Completed goes
up by 1 as the build finishes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>