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691a42ba20
Add wandering vendor script Update proximity monitors to move with their respective entityies
11 lines
311 B
C++
11 lines
311 B
C++
#pragma once
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#include "CppScripts.h"
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class WanderingVendor : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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};
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